ࡱ>     !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~Root Entryc^l.a0`#SHStorageIDVersionTLShell F2$$ǎSP S  !"#$%&()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~DITS1010 <-CSYS1010h I\J$ϹhMicrophone FP (Auzentech X-Fi F0030FTXEd?ICE_MB_Problem.sਦns$0(  TNOC 10.5.98.0SysConfig!tViewSetupExternalDepFiles"KAhkn0m1yO1tdrxooAaijsi21Ya8XVersion*VersionInfo8Filename 0Objects@/S0SFNIVd, 5.0.2005.1115::Regular Save5.0.2005.1028::Regular Save5.2.2006.0131::Regular Save5.0.2005.0920::Regular Save5.11.2006.1019::Regular Save5.2.2006.0309::Regular Save6.6.2008.0408::Regular Save6.6.0000.0000::Regular Save10.5.98.0::Regular SaveTNOC$ICE_MB_ProblemNECSAEFSe @0010ODOM0010ODOMIGAMSD3B8010?H  9$ǒ2Un$>6O qdBc$ǑLD3C0010LSD31010+PARW0010FERD3010D|5AFF`[.G9$ǒVersion(Shader Definitions& 3JObjects GUIDS  IGAMMFDS1010JFDHS1010FDSM0010IPSM0010P mental ray mental rayMRSM0010STSM1010RendererUserPortsPOT 1010(CLDP1010DCIqQFDSS0010FDPS1010@%;>@POT 1010z$nwFPq@materialmaterialmaterial[CO 8,>7^ɂ>7^ɂ`>7^ɂCLDP1010DCIqQFDSS0010@%;>@POT 1010ѶweXE(\S}@lightlightlight[CO 8,>7^ɂ>7^ɂ`>7^ɂCLDP1010DCIqQFDSS0010@%;>@POT 1010 C"ߠ@cameracameracamera[CO 8,>7^ɂ>7^ɂ`>7^ɂCLDP1010DCIqQFDSS0010@%;>@POT 1010k۔2HNADP@passpasspass[CO 8,>7^ɂ>7^ɂ`>7^ɂCLDP1010DCIqQFDSS0010@%;>@POT 1010ޏ]yH#@ geoshader geoshader geoshader[CO 8,>7^ɂ>7^ɂ`>7^ɂCLDP1010CLDP1010FDSM0010IIPSM00106material-phongPhong_D:\3D Programs\Autodesk\Softimage 2012.SAP\Application\phenolib\spdl\sibase\material-phong.spdlIllumination@100/@100MRSM0010HcandelaNRSM0010ORSM0010@param0ambientparam1diffuseparam2specularparam3ambienceparam4shinyconst0 diffuse_inuseconst1specular_inuseparam7radiancecandelamaterial-phong_cg { vec4 retval; //vec4 EPos = mul(mv, g_state.position); //The eye-space vertex position vec4 EPos = g_state.position; //The eye-space vertex position //vec3 normal = normalize( mul( (mat3)mvit, g_state.normal.xyz ) ); vec3 normal = g_state.normal.xyz; vec4 ambient_light = gl_LightSource[0].ambient; ambient_light.w = 1.0f; vec4 diffuse_light = gl_LightSource[0].diffuse; diffuse_light.w = 1.0f; vec4 specular_light = gl_LightSource[0].specular; specular_light.w = 1.0f; vec3 vdir = normalize(-EPos); vec4 coeffs; vec3 vert2light = gl_LightSource[0].position.xyz - EPos; vec4 d = length(vert2light); vec3 ldir = vert2light/d; //light direction vec3 lightDir; vec3 half; # if (diffuse_inuse == 0) { diffuse.x = 0.0; diffuse.y = 0.0; diffuse.z = 0.0; diffuse.w = 0.0; ambient.x = 0.0; ambient.y = 0.0; ambient.z = 0.0; ambient.w = 0.0; } #endif # if (specular_inuse == 0) { specular.x = 0.0; specular.y = 0.0; specular.z = 0.0; specular.w = 0.0; } #endif if ( gl_LightSource[0].position.w == 0 ) // DIRECTIONAL { // hack in a light vector for now vec4 LightVec = gl_LightSource[0].position; LightVec.w = 1.0; lightDir = normalize(LightVec.xyz); half = normalize(vdir - lightDir); coeffs = lit(dot(normal, - lightDir), dot(normal,half),shiny.x); // Compute the standard shading model retval = ambient_light*ambient + //ambient term diffuse_light*diffuse*coeffs.y + //diffuse term specular_light*specular*coeffs.z; //specular term } if ( gl_LightSource[0].position.w == 1 ) // POINT { vec3 halfv = normalize(ldir + vdir); //halfway vector coeffs = lit(dot(normal,ldir), dot(normal,halfv), shiny.x); // Compute the standard shading model retval = 1/(gl_LightSource[0].constantAttenuation + d*gl_LightSource[0].linearAttenuation + d*d*gl_LightSource[0].quadraticAttenuation) * (ambient_light*ambient + diffuse_light*diffuse*coeffs.y + specular_light*specular*coeffs.z); } if ( gl_LightSource[0].position.w == 2 ) // SPOT { half = normalize(ldir + vdir); //halfway vector // Compute the diffuse and specular coefficients coeffs = lit(dot(normal,ldir), dot(normal,half), shiny.x); // Compute spotlight effect lightDir = normalize(gl_LightSource[0].position.xyz); vec4 spotDot = dot(ldir, -lightDir); vec4 spot = lit(spotDot - gl_LightSource[0].spotCutoff, spotDot, gl_LightSource[0].spotCosCutoff); // Compute the standard shading model retval = 1/(gl_LightSource[0].constantAttenuation + d*gl_LightSource[0].linearAttenuation + d*d*gl_LightSource[0].quadraticAttenuation) * //attenuation term (ambient_light*ambient + //ambient term diffuse_light*diffuse*coeffs.y + //diffuse term specular_light*specular*coeffs.z); //specular term } return retval; }  mental rayNRSM0010-ORSM0010version pass channel9Ambient,Diffuse,Specular,Irradiance,Reflection,Refraction mental raymaterial-phongS Node "rayswitch" = guid "{8604221E-BCFA-11D1-90E9-0000F804EB21}"; Node "photon" = guid "{6D228369-EB66-11D1-8054-00A0C906835D}"; Node "scalar2color1" = guid "{8677C42B-BCFA-11D1-90E9-0000F804EB21}"; Node "scalar2color2" = guid "{8677C42B-BCFA-11D1-90E9-0000F804EB21}"; Node "phong" = guid "{89C75826-BCFA-11D1-90E9-0000F804EB21}"; Node "mixer" = guid "{3A3BD020-A9BD-11D3-AE56-00A0C96E63E1}"; Node "mixer2" = guid "{3A3BD020-A9BD-11D3-AE56-00A0C96E63E1}"; Node "translucent" = guid "{E22730A1-BDD4-11D1-90EB-0000F804EB21}"; Node "index_of_ref" = guid "{50F33F54-B473-11D1-90E1-0000F804EB21}"; Node "refract" = guid "{8A97F5E9-BCFA-11D1-90E9-0000F804EB21}"; Node "reflect" = guid "{8A64B35A-BCFA-11D1-90E9-0000F804EB21}"; Node "shadow" = guid "{1EDE3A06-BF3A-11D1-90EC-0000F804EB21}"; Connection "phong::ambient" = interface "ambient"; Connection "phong::ambience" = interface "ambience"; Connection "phong::diffuse" = interface "diffuse"; Connection "phong::specular" = interface "specular"; Connection "phong::shiny" = interface "shiny"; Connection "phong::bump" = interface "bump"; Connection "phong::radiance" = interface "radiance"; Connection "phong::radiance_filter" = interface "radiance_filter"; Connection "translucent::diffuse" = interface "diffuse"; Connection "index_of_ref::mtl_ior" = interface "index_of_refraction"; Connection "photon::diffuse" = interface "diffuse"; Connection "photon::specular" = interface "specular"; Connection "photon::transpenabled" = interface "refract_inuse"; Connection "photon::transparency" = interface "transparency"; Connection "photon::usealphatrans" = interface "usealphatrans"; Connection "photon::inverttrans" = interface "inverttrans"; Connection "photon::scaletrans" = interface "scaletrans"; Connection "photon::reflenabled" = interface "reflect_inuse"; Connection "photon::reflectivity" = interface "reflectivity"; Connection "photon::usealpharefl" = interface "usealpharefl"; Connection "photon::invertrefl" = interface "invertrefl"; Connection "photon::scalerefl" = interface "scalerefl"; Connection "photon::index_of_refraction" = "index_of_ref::ior"; Connection "shadow::diffuse" = interface "diffuse"; Connection "shadow::transpenabled" = interface "refract_inuse"; Connection "shadow::transparency" = interface "transparency"; Connection "shadow::scaletrans" = interface "scaletrans"; Connection "shadow::inverttrans" = interface "inverttrans"; Connection "shadow::usealphatrans" = interface "usealphatrans"; Connection "refract::input" = "mixer"; Connection "refract::enabled" = interface "refract_inuse"; Connection "refract::refract" = interface "transparency"; Connection "refract::usealpha" = interface "usealphatrans"; Connection "refract::scale" = interface "scaletrans"; Connection "refract::invert" = interface "inverttrans"; Connection "refract::alpha" = value on; Connection "refract::ior" = "index_of_ref::ior"; Connection "refract::glossy" = interface "trans_glossy"; Connection "refract::samples" = interface "transparent_samples"; Connection "refract::max_depth" = value 1; Connection "reflect::input" = "refract"; Connection "reflect::enabled" = interface "reflect_inuse"; Connection "reflect::reflect" = interface "reflectivity"; Connection "reflect::usealpha" = interface "usealpharefl"; Connection "reflect::scale" = interface "scalerefl"; Connection "reflect::invert" = interface "invertrefl"; Connection "reflect::notrace" = interface "notrace"; Connection "reflect::samples" = interface "reflect_samples"; Connection "reflect::glossy" = interface "reflect_glossy"; Connection "reflect::max_depth" = value 1; Connection "mixer::mixersize" = value 4; Connection "mixer::base_color" = value 0.0 0.0 0.0 0.0; Connection "mixer::color1" = "phong::surface"; Connection "mixer::mode1" = value 2; Connection "mixer::weight1" = value 1.0 1.0 1.0 1.0; Connection "mixer::inuse1" = interface "diffuse_inuse"; Connection "mixer::alpha1" = value off; Connection "mixer::color2" = "translucent"; Connection "mixer::mode2" = value 2; Connection "scalar2color1::input" = interface "translucency"; Connection "mixer::weight2" = "scalar2color1"; Connection "mixer::inuse2" = interface "translucent_inuse"; Connection "mixer::alpha2" = value off; Connection "mixer::color3" = interface "incandescence"; Connection "mixer::mode3" = value 2; Connection "scalar2color2::input" = interface "inc_inten"; Connection "mixer::weight3" = "scalar2color2"; Connection "mixer::inuse3" = interface "incand_inuse"; Connection "mixer::alpha3" = value off; Connection "mixer2::mixersize" = value 2; Connection "mixer2::base_color" = "reflect"; Connection "mixer2::color1" = "phong::specular"; Connection "mixer2::mode1" = value 2; Connection "mixer2::weight1" = value 1.0 1.0 1.0 0.0; Connection "mixer2::inuse1" = interface "specular_inuse"; Connection "mixer2::alpha1" = value off; Connection "rayswitch::shadow" = "shadow"; Connection "rayswitch::photon" = "photon"; Connection "rayswitch::eye" = "mixer2"; Connection "rayswitch::refraction" = "mixer2"; Connection "rayswitch::reflection" = "mixer2"; Connection root = "rayswitch"; LmetaslNRSM0010fORSM0010metaslmsl_soft_phong softimage.mslSTSM1010X mrPhotonMat mrShadowMat mrSurfaceMatSoftimagePOT 1010JM5JEE` g#$>6rshaderlocationthumbnailML_phong_apple.bmpCLDP1010@!3axTJB_V'@%;>POT 1010#r]K0%a@ modemodemode[CO 8,>7^ɂ>7^ɂ`>7^ɂܞܞB~[gĩGFDAS00104@%;>APOT 1010R|CQssQ@ lightslightslights[CO 8,{jNqdDlights >( -5HANPE:(sBx]A>7^ɂCLDP1010<DCIqQFDSS0010@%;> referencefilterarrayitem POT 1010wBO>w@lightslightslights[CO 8,>7^ɂ>7^ɂ`PG'Z₁6!c$>4 CLDP1010DCIqQFDSS0010T@%;> POT 1010Oq(F`,d@ambientambientambientހdɂ`q5,$ǎ[CO 8,>7^ɂ>7^ɂ`>7^ɂCLDP1010b3axTJB_V'@%;>POT 10102)3wUK( Zj@redredred[CO 8,>7^ɂ>7^ɂ`>7^ɂ>3axTJB_V'@%;>POT 1010)?`EHMU@greengreengreen[CO 8,>7^ɂ>7^ɂ`>7^ɂ>3axTJB_V'@%;>POT 10109rCOy@blueblueblue[CO 8,>7^ɂ>7^ɂ`>7^ɂ>3axTJB_V'@%;>POT 1010EYYD"@alphaalphaalpha[CO 8,>7^ɂ>7^ɂ`>7^ɂ?DCIqQFDSS0010T@%;> POT 1010"lGFk1X$@diffusediffusediffuseހdɂ`r5,$ǎ[CO 8,>7^ɂ>7^ɂ`>7^ɂCLDP1010b3axTJB_V'@%;>POT 1010])NDIʼUhg@redredred[CO 8,>7^ɂ>7^ɂ`>7^ɂ333?3axTJB_V'@%;>POT 1010 TBhbI5Ӿ@greengreengreen[CO 8,>7^ɂ>7^ɂ`>7^ɂ333?3axTJB_V'@%;>POT 1010Cs|܋LQlh}@blueblueblue[CO 8,>7^ɂ>7^ɂ`>7^ɂ333?3axTJB_V'@%;>POT 1010Qy BO/o@alphaalphaalpha[CO 8,>7^ɂ>7^ɂ`>7^ɂ?DCIqQFDSS0010Z@%;> POT 1010lגM#k`@specularspecularspecularހdɂ`s5,$ǎ[CO 8,>7^ɂ>7^ɂ`>7^ɂCLDP1010b3axTJB_V'@%;>POT 1010 oHG]b< @redredred[CO 8,>7^ɂ>7^ɂ`>7^ɂ?3axTJB_V'@%;>POT 1010g[=<MTsڈ+@greengreengreen[CO 8,>7^ɂ>7^ɂ`>7^ɂ?3axTJB_V'@%;>POT 1010N UNUYBS@blueblueblue[CO 8,>7^ɂ>7^ɂ`>7^ɂ?3axTJB_V'@%;>POT 1010,sDHWQ@alphaalphaalpha[CO 8,>7^ɂ>7^ɂ`>7^ɂ?DCIqQFDSS0010N@%;> ambience POT 1010^oDDf7A]S@ ambienceambienceambience[CO 8,>7^ɂ>7^ɂ`>7^ɂCLDP1010b3axTJB_V'@%;>POT 1010mHz@ BZ@ redredred[CO 8,>7^ɂ>7^ɂ`>7^ɂ=3axTJB_V'@%;>POT 10102G:M_uI@ greengreengreen[CO 8,>7^ɂ>7^ɂ`>7^ɂ=3axTJB_V'@%;>POT 1010_$!uGnB@ blueblueblue[CO 8,>7^ɂ>7^ɂ`>7^ɂ=3axTJB_V'@%;>POT 1010Jg@]FlV=@ alphaalphaalpha[CO 8,>7^ɂ>7^ɂ`>7^ɂ?3axTJB_V'@%;>POT 1010))NkHF+@shinyshinyshinyހdɂ`usٮ$ǎ[CO 8,>7^ɂ>7^ɂ`>7^ɂCHBDCIqQFDSS0010r@%;> POT 10109VM@ transparency transparency transparencyހdɂ`usٮ$ǎ[CO 8,>7^ɂ>7^ɂ`>7^ɂCLDP1010b3axTJB_V'@%;>POT 1010_]Dqa!{@redredred[CO 8,>7^ɂ>7^ɂ`>7^ɂ3axTJB_V'@%;>POT 1010zdK l@greengreengreen[CO 8,>7^ɂ>7^ɂ`>7^ɂ3axTJB_V'@%;>POT 10108OaLq_nz@blueblueblue[CO 8,>7^ɂ>7^ɂ`>7^ɂ3axTJB_V'@%;>POT 10100೻@$Ai@alphaalphaalpha[CO 8,>7^ɂ>7^ɂ`>7^ɂ3axTJB_V'@%;>POT 1010Ipm!LOA@ trans_glossy trans_glossy trans_glossy[CO 8,>7^ɂ>7^ɂ`>7^ɂ?3axTJB_V'@%;>POT 1010W $H{B%}9j@transparent_samplestransparent_samplestransparent_samples[CO 8,>7^ɂ>7^ɂ`>7^ɂ DCIqQFDSS0010r@%;> POT 1010ELC .U@ reflectivity reflectivity reflectivityހdɂ`usٮ$ǎ[CO 8,>7^ɂ>7^ɂ`>7^ɂCLDP1010b3axTJB_V'@%;>POT 1010ۜozuI(w K@redredred[CO 8,>7^ɂ>7^ɂ`>7^ɂ3axTJB_V'@%;>POT 1010Tp_FP#@greengreengreen[CO 8,>7^ɂ>7^ɂ`>7^ɂ3axTJB_V'@%;>POT 1010[)YLzZw@blueblueblue[CO 8,>7^ɂ>7^ɂ`>7^ɂ3axTJB_V'@%;>POT 1010#Lud,@alphaalphaalpha[CO 8,>7^ɂ>7^ɂ`>7^ɂ3axTJB_V'@%;>POT 1010cڐKfG.4@reflect_glossyreflect_glossyreflect_glossy[CO 8,>7^ɂ>7^ɂ`>7^ɂ?3axTJB_V'@%;>POT 1010 @38F8DïB.@reflect_samplesreflect_samplesreflect_samples[CO 8,>7^ɂ>7^ɂ`>7^ɂ 3axTJB_V'@%;>POT 1010P1kH4!;f@index_of_refractionindex_of_refractionindex_of_refraction[CO 8,>7^ɂ>7^ɂ`>7^ɂ@?3axTJB_V'@%;>POT 1010;/F][3@ translucency translucency translucency[CO 8,>7^ɂ>7^ɂ`>7^ɂ?DCIqQFDSS0010V@%;> POT 1010o>i{IM]7n2@ incandescence incandescence incandescence[CO 8,>7^ɂ>7^ɂ`>7^ɂCLDP1010b3axTJB_V'@%;>POT 1010orEqq̩j @redredred[CO 8,>7^ɂ>7^ɂ`>7^ɂ?3axTJB_V'@%;>POT 1010L O*\.@greengreengreen[CO 8,>7^ɂ>7^ɂ`>7^ɂ?3axTJB_V'@%;>POT 1010KL/!L&pD@blueblueblue[CO 8,>7^ɂ>7^ɂ`>7^ɂ?3axTJB_V'@%;>POT 1010 vþNiA0K@alphaalphaalpha[CO 8,>7^ɂ>7^ɂ`>7^ɂ3axTJB_V'@%;>POT 1010 EFP~d@ inc_inten inc_inten inc_inten[CO 8,>7^ɂ>7^ɂ`>7^ɂ?DCIqQFDSS0010@%;>POT 1010qQ&J$D@bumpbumpbump[CO 8,>7^ɂ>7^ɂ`>7^ɂCLDP1010P3axTJB_V'@%;>POT 1010 O1I_Z@xxx[CO 8,>7^ɂ>7^ɂ`>7^ɂ?3axTJB_V'@%;>POT 1010fmB@K @yyy[CO 8,>7^ɂ>7^ɂ`>7^ɂ?3axTJB_V'@%;>POT 1010k(`äJ~"HL@zzz[CO 8,>7^ɂ>7^ɂ`>7^ɂ?3axTJB_V'@% ;>POT 1010@/H?BF ]1 @notracenotracenotrace[CO 8,>7^ɂ>7^ɂ`>7^ɂ3axTJB_V'@% ;>POT 1010H)Cm @ diffuse_inuse diffuse_inuse diffuse_inuse[CO 8,>7^ɂ>7^ɂ`>7^ɂ3axTJB_V'@% ;>POT 1010'puAPa @specular_inusespecular_inusespecular_inuse[CO 8,>7^ɂ>7^ɂ`>7^ɂ3axTJB_V'@% ;>POT 1010wjsCB;; @ reflect_inuse reflect_inuse reflect_inuse[CO 8,>7^ɂ>7^ɂ`>7^ɂ3axTJB_V' @% ;>POT 1010P(0k@ŤzǬ @ refract_inuse refract_inuse refract_inuseހdɂ`O-ĬM.>[CO 8,>7^ɂ>7^ɂ`>7^ɂ3axTJB_V'@% ;>POT 10107^ɂ>7^ɂ`>7^ɂ3axTJB_V'@% ;>POT 1010w[I$m @translucent_inusetranslucent_inusetranslucent_inuse[CO 8,>7^ɂ>7^ɂ`>7^ɂDCIqQFDSS00108@%;> POT 1010FEbLTH@radianceradianceradiance[CO 8,>7^ɂ>7^ɂ`>7^ɂCLDP1010b3axTJB_V'@%;>POT 1010faqE"B.]u@redredred[CO 8,>7^ɂ>7^ɂ`>7^ɂ?3axTJB_V'@%;>POT 10106OFX@greengreengreen[CO 8,>7^ɂ>7^ɂ`>7^ɂ?3axTJB_V'@%;>POT 101095tNܡJgs@blueblueblue[CO 8,>7^ɂ>7^ɂ`>7^ɂ?3axTJB_V'@%;>POT 1010ӓ;@_@alphaalphaalpha[CO 8,>7^ɂ>7^ɂ`>7^ɂ?3axTJB_V'@% ;>POT 1010{0#NBަ @radiance_filterradiance_filterradiance_filter[CO 8,>7^ɂ>7^ɂ`>7^ɂ3axTJB_V'@%;>POT 1010Lm!A: N@ scaletrans scaletrans scaletrans[CO 8,>7^ɂ>7^ɂ`>7^ɂ??3axTJB_V'@% ;>POT 10108 2E" @ inverttrans inverttrans inverttransހdɂ` UFG wl[CO 8,>7^ɂ>7^ɂ`>7^ɂ3axTJB_V' @% ;>POT 1010$8GyFJތu. @ usealphatrans usealphatrans usealphatransހdɂ`:GJGt[CO 8,>7^ɂ>7^ɂ`>7^ɂ3axTJB_V'@%;>POT 1010NP_7^ɂ>7^ɂ`>7^ɂ??3axTJB_V'@% ;>POT 1010J9֡Ix& @ invertrefl invertrefl invertrefl[CO 8,>7^ɂ>7^ɂ`>7^ɂ3axTJB_V'@% ;>POT 1010Y0yFr頡 @ usealpharefl usealpharefl usealpharefl[CO 8,>7^ɂ>7^ɂ`>7^ɂCLDP10103axTJB_V'@%;> POT 1010'0B[q6A@outoutout[CO 8,>7^ɂ >7^ɂ`>7^ɂ5FDSM0010IPSM0010" soft_light Soft Light[D:\3D Programs\Autodesk\Softimage 2012.SAP\Application\phenolib\spdl\soft3d\soft_light.spdlLight@300/@200MRSM0010& mental rayNRSM0010|ORSM0010version mental ray soft_light legacy.{EXT}metaslNRSM0010fORSM0010metaslmsl_soft_light softimage.mslSTSM10108mrLight mrPhotonLightSoftimagePOT 1010JM5JEE`[~]EKshaderlocationthumbnaillight.bmpCLDP10103axTJB_V'@%;>POT 1010%LoBY@modemodemode[CO 8,>7^ɂ>7^ɂ`>7^ɂDCIqQFDSS0010H@%;> POT 1010i.K{uV}@colorcolorcolorހdɂ`R$>6k[CO 8,>7^ɂ>7^ɂ`>7^ɂCLDP1010b3axTJB_V'@%;>POT 1010U #J f@redredred[CO 8,>7^ɂ>7^ɂ`>7^ɂ?3axTJB_V'@%;>POT 1010VwlA8:!@greengreengreen[CO 8,>7^ɂ>7^ɂ`>7^ɂ?3axTJB_V'@%;>POT 1010iCZBE2)Xr@blueblueblue[CO 8,>7^ɂ>7^ɂ`>7^ɂ?3axTJB_V'@%;>POT 1010\#C|`7@alphaalphaalpha[CO 8,>7^ɂ>7^ɂ`>7^ɂ3axTJB_V'@%;>POT 1010٠E_6j:@ intensity intensity intensityހdɂ`R$>6k[CO 8,>7^ɂ>7^ɂ`>7^ɂ?$tI@?3axTJB_V'@% ;>POT 1010mY]O%͉BN @shadowshadowshadow[CO 8,>7^ɂ>7^ɂ`>7^ɂ3axTJB_V'@%;>POT 1010f N@factorfactorfactor[CO 8,>7^ɂ>7^ɂ`>7^ɂ?$t$tI@?3axTJB_V'@% ;>POT 1010nlLDȬ, @attenattenattenހdɂ`R$>6k[CO 8,>7^ɂ>7^ɂ`>7^ɂ3axTJB_V'@%;>POT 1010W1wCX@startstartstartހdɂ`R$>6k[CO 8,>7^ɂ>7^ɂ`>7^ɂ@FK?3axTJB_V'@%;>POT 1010IrVxOH]P% @stopstopstopހdɂ`R$>6k[CO 8,>7^ɂ>7^ɂ`>7^ɂ@FKB3axTJB_V'@%;>POT 1010Xyz#OT܆4@spreadspreadspreadހdɂ`R$>6k[CO 8,>7^ɂ>7^ɂ`>7^ɂ4C4C@3axTJB_V'@% ;>POT 1010#)xOD " @ use_color use_color use_color[CO 8,>7^ɂ>7^ɂ`>7^ɂ3axTJB_V'@%;>POT 1010Y1<@ pPӹ@ energy_factor energy_factor energy_factor[CO 8,>7^ɂ>7^ɂ`>7^ɂPG(knN@?3axTJB_V'@% ;>POT 1010a @~Rul @flatflatflat[CO 8,>7^ɂ>7^ɂ`>7^ɂ3axTJB_V'@% ;>POT 101088 DV @ shape_enable shape_enable shape_enable[CO 8,>7^ɂ>7^ɂ`>7^ɂ3axTJB_V'@%;>POT 1010‚@ `_bm@shape_roundnessshape_roundnessshape_roundness[CO 8,>7^ɂ>7^ɂ`>7^ɂ?3axTJB_V'@%;>POT 1010BW{jM$(@shape_wshape_wshape_w[CO 8,>7^ɂ>7^ɂ`>7^ɂ?>3axTJB_V'@%;>POT 1010,"HkyM@shape_hshape_hshape_h[CO 8,>7^ɂ>7^ɂ`>7^ɂ?>3axTJB_V'@%;>POT 1010HJ~Lat@ shape_wedge shape_wedge shape_wedge[CO 8,>7^ɂ>7^ɂ`>7^ɂ?=3axTJB_V'@%;>POT 1010ZO rh@ shape_hedge shape_hedge shape_hedge[CO 8,>7^ɂ>7^ɂ`>7^ɂ?=3axTJB_V'@%;>POT 10105,kPтLTU@ shape_wshear shape_wshear shape_wshear[CO 8,>7^ɂ>7^ɂ`>7^ɂ?3axTJB_V'@%;>POT 1010˞ Ji0p@ shape_hshear shape_hshear shape_hshear[CO 8,>7^ɂ>7^ɂ`>7^ɂ?3axTJB_V'@%;>POT 1010v9QI͕i@rayshadow_softnessrayshadow_softnessrayshadow_softness[CO 8,>7^ɂ>7^ɂ`>7^ɂ A3axTJB_V'@%;>POT 1010o˂CG;7/@rayshadow_samplesrayshadow_samplesrayshadow_samples[CO 8,>7^ɂ>7^ɂ`>7^ɂdCLDP10103axTJB_V'@%;> POT 1010+U#%'D@outoutout[CO 8,>7^ɂ >7^ɂ`>7^ɂ9FDSM0010IPSM0010<mip_motionblur2D Motion Blur_D:\3D Programs\Autodesk\Softimage 2012.SAP\Application\phenolib\spdl\mibase\mip_motionblur.spdlOutput@300/@100MRSM0010 mental rayNRSM0010ORSM0010zversionrender channelsMotion,Depth,Pixel Coverage mental raymip_motionblurproduction.{EXT}STSM1010mrOutputSoftimagePOT 1010JM5JEE`~yDJp1Mwףshaderlocationthumbnailoutput.bmpCLDP1010 3axTJB_V'@%;>POT 1010-a%AJ4@shuttershuttershutter[CO 8,>7^ɂ>7^ɂ`>7^ɂ??3axTJB_V'@%;>POT 10104ZUM欒4V@shutter_falloffshutter_falloffshutter_falloff[CO 8,>7^ɂ>7^ɂ`>7^ɂ #<@ #<@3axTJB_V'@% ;>POT 1010!\{֣B7C[T @blur_environmentblur_environmentblur_environment[CO 8,>7^ɂ>7^ɂ`>7^ɂ3axTJB_V'@%;>POT 1010רjB˙Pt@calculation_gammacalculation_gammacalculation_gamma[CO 8,>7^ɂ>7^ɂ`>7^ɂ?@@ @3axTJB_V'@%;>POT 1010cF1w;@pixel_thresholdpixel_thresholdpixel_threshold[CO 8,>7^ɂ>7^ɂ`>7^ɂ??3axTJB_V' @%;>POT 1010M5`J?\i@background_depthbackground_depthbackground_depth[CO 8,>7^ɂ>7^ɂ`>7^ɂ@F3axTJB_V'@% ;>POT 1010&@lM6FD @Sdu @depth_weightingdepth_weightingdepth_weighting[CO 8,>7^ɂ>7^ɂ`>7^ɂ3axTJB_V'@%;> POT 10108L@]@blur_fbblur_fbblur_fb[CO 8,>7^ɂ>7^ɂ`>7^ɂ3axTJB_V'@%;> POT 1010S5G.Zc+@depth_fbdepth_fbdepth_fb[CO 8,>7^ɂ>7^ɂ`>7^ɂ3axTJB_V'@%;> POT 1010XsOtЪS@ motion_fb motion_fb motion_fb[CO 8,>7^ɂ>7^ɂ`>7^ɂ3axTJB_V'@% ;>POT 1010nE̳jMܗu @ use_coverage use_coverage use_coverage[CO 8,>7^ɂ>7^ɂ`>7^ɂCLDP10103axTJB_V'@%;> POT 1010\EUBB;X'~@outoutout[CO 8,>7^ɂ >7^ɂ`>7^ɂTxFDSM0010<IPSM0010Bmaterial-lambertLambertaD:\3D Programs\Autodesk\Softimage 2012.SAP\Application\phenolib\spdl\sibase\material-lambert.spdlIllumination@100/@100MRSM0010:cgNRSM0010ORSM0010Lparam0ambientparam1diffusecgmaterial-lambert_cg{ float4 retval; float4 EPos = mul(mv, Vd.position); //The eye-space vertex position float3 normal = normalize( mul( (float3x3)mvit, Vd.normal.xyz ) ); float4 ambient_light = xsiLights[1]; ambient_light.w = 1.0f; float4 diffuse_light = xsiLights[2]; diffuse_light.w = 1.0f; float3 vdir = normalize(-EPos); float4 coeffs; float3 vert2light = xsiLights[4].xyz - EPos; float d = length(vert2light); float3 ldir = vert2light/d; //light direction float3 lightDir; float3 half; if ( xsiLights[5].y == 0 ) // DIRECTIONAL { // hack in a light vector for now float4 LightVec = xsiLights[4]; lightDir = normalize(LightVec.xyz); half = normalize(vdir - lightDir); coeffs = lit(dot(normal, - lightDir), dot(normal,half),0.0); // Compute the standard shading model retval = ambient_light*ambient + //ambient term diffuse_light*diffuse*coeffs.y; //diffuse term } if ( xsiLights[5].y == 1 ) // POINT { float3 halfv = normalize(ldir + vdir); //halfway vector coeffs = lit(dot(normal,ldir), dot(normal,halfv), 0.0); // Compute the standard shading model retval = 1/(xsiLights[0].y + d*xsiLights[0].z + d*d*xsiLights[0].w) * (ambient_light*ambient + diffuse_light*diffuse*coeffs.y); } if ( xsiLights[5].y == 2 ) // SPOT { half = normalize(ldir + vdir); //halfway vector // Compute the diffuse coeffs = lit(dot(normal,ldir), dot(normal,half), 0.0); // Compute spotlight effect lightDir = normalize(xsiLights[4].xyz); float spotDot = dot(ldir, -lightDir); float4 spot = lit(spotDot - xsiLights[5].x, spotDot, xsiLights[7].x); // Compute the standard shading model retval = 1/(xsiLights[0].y + d*xsiLights[0].z + d*d*xsiLights[0].w) * //attenuation term (ambient_light*ambient + //ambient term diffuse_light*diffuse*coeffs.y); //diffuse term } return retval; }  mental rayNRSM0010N)ORSM0010 pass channel0Ambient,Diffuse,Irradiance,Reflection,Refractionversion mental raymaterial-lambert. Node "rayswitch" = guid "{8604221E-BCFA-11D1-90E9-0000F804EB21}"; Node "photon" = guid "{6D228369-EB66-11D1-8054-00A0C906835D}"; Node "scalar2color1" = guid "{8677C42B-BCFA-11D1-90E9-0000F804EB21}"; Node "scalar2color2" = guid "{8677C42B-BCFA-11D1-90E9-0000F804EB21}"; Node "lambert" = guid "{6FD4A9B4-F0CD-11D1-8056-00A0C906835D}"; Node "mixer" = guid "{3A3BD020-A9BD-11D3-AE56-00A0C96E63E1}"; Node "translucent" = guid "{E22730A1-BDD4-11D1-90EB-0000F804EB21}"; Node "index_of_ref" = guid "{50F33F54-B473-11D1-90E1-0000F804EB21}"; Node "refract" = guid "{8A97F5E9-BCFA-11D1-90E9-0000F804EB21}"; Node "reflect" = guid "{8A64B35A-BCFA-11D1-90E9-0000F804EB21}"; Node "shadow" = guid "{1EDE3A06-BF3A-11D1-90EC-0000F804EB21}"; Connection "lambert::ambience" = interface "ambience"; Connection "lambert::ambient" = interface "ambient"; Connection "lambert::diffuse" = interface "diffuse"; Connection "lambert::bump" = interface "bump"; Connection "lambert::radiance" = interface "radiance"; Connection "lambert::radiance_filter" = interface "radiance_filter"; Connection "translucent::diffuse" = interface "diffuse"; Connection "index_of_ref::mtl_ior" = interface "index_of_refraction"; Connection "photon::diffuse" = interface "diffuse"; Connection "photon::specular" = value 0.0 0.0 0.0 0.0; Connection "photon::transpenabled" = interface "refract_inuse"; Connection "photon::transparency" = interface "transparency"; Connection "photon::usealphatrans" = interface "usealphatrans"; Connection "photon::inverttrans" = interface "inverttrans"; Connection "photon::scaletrans" = interface "scaletrans"; Connection "photon::reflenabled" = interface "reflect_inuse"; Connection "photon::reflectivity" = interface "reflectivity"; Connection "photon::usealpharefl" = interface "usealpharefl"; Connection "photon::invertrefl" = interface "invertrefl"; Connection "photon::scalerefl" = interface "scalerefl"; Connection "photon::index_of_refraction" = "index_of_ref::ior"; Connection "shadow::transpenabled" = interface "refract_inuse"; Connection "shadow::transparency" = interface "transparency"; Connection "shadow::diffuse" = interface "diffuse"; Connection "shadow::scaletrans" = interface "scaletrans"; Connection "shadow::inverttrans" = interface "inverttrans"; Connection "shadow::usealphatrans" = interface "usealphatrans"; Connection "refract::input" = "mixer"; Connection "refract::enabled" = interface "refract_inuse"; Connection "refract::refract" = interface "transparency"; Connection "refract::usealpha" = interface "usealphatrans"; Connection "refract::scale" = interface "scaletrans"; Connection "refract::invert" = interface "inverttrans"; Connection "refract::alpha" = value on; Connection "refract::ior" = "index_of_ref::ior"; Connection "refract::glossy" = interface "trans_glossy"; Connection "refract::samples" = interface "transparent_samples"; Connection "refract::max_depth" = value 1; Connection "reflect::input" = "refract"; Connection "reflect::enabled" = interface "reflect_inuse"; Connection "reflect::reflect" = interface "reflectivity"; Connection "reflect::usealpha" = interface "usealpharefl"; Connection "reflect::scale" = interface "scalerefl"; Connection "reflect::invert" = interface "invertrefl"; Connection "reflect::notrace" = interface "notrace"; Connection "reflect::samples" = interface "reflect_samples"; Connection "reflect::glossy" = interface "reflect_glossy"; Connection "reflect::max_depth" = value 1; Connection "mixer::mixersize" = value 4; Connection "mixer::base_color" = value 0.0 0.0 0.0 0.0; Connection "mixer::color1" = "lambert"; Connection "mixer::mode1" = value 2; Connection "mixer::weight1" = value 1.0 1.0 1.0 1.0; Connection "mixer::inuse1" = interface "diffuse_inuse"; Connection "mixer::alpha1" = value off; Connection "mixer::color2" = "translucent"; Connection "mixer::mode2" = value 2; Connection "scalar2color1::input" = interface "translucency"; Connection "mixer::weight2" = "scalar2color1"; Connection "mixer::inuse2" = interface "translucent_inuse"; Connection "mixer::alpha2" = value off; Connection "mixer::color3" = interface "incandescence"; Connection "mixer::mode3" = value 2; Connection "scalar2color2::input" = interface "inc_inten"; Connection "mixer::weight3" = "scalar2color2"; Connection "mixer::inuse3" = interface "incand_inuse"; Connection "mixer::alpha3" = value off; Connection "rayswitch::shadow" = "shadow"; Connection "rayswitch::photon" = "photon"; Connection "rayswitch::eye" = "reflect"; Connection "rayswitch::refraction" = "reflect"; Connection "rayswitch::reflection" = "reflect"; Connection root = "rayswitch"; /metaslNRSM0010jORSM0010metaslmsl_soft_lambert softimage.mslSTSM1010X mrPhotonMat mrShadowMat mrSurfaceMatSoftimagePOT 1010JM5JEE`cL]shaderlocationthumbnailML_lambert_apple.bmpCLDP1010 :3axTJB_V'@%;>POT 1010sDN/'@ modemodemode[CO 8,>7^ɂ>7^ɂ`>7^ɂܞܞB~[gĩG4@%;>APOT 1010 (iMɭu( -5HANPE:(sBx]A>7^ɂCLDP1010<DCIqQFDSS0010@%;> referencefilterarrayitem POT 1010xzNAD@lightslightslights[CO 8,>7^ɂ>7^ɂ`PG'Z₁6!c$>4 CLDP1010DCIqQFDSS0010N@%;> ambience POT 1010VcKDr KS@ ambienceambienceambience[CO 8,>7^ɂ>7^ɂ`>7^ɂCLDP1010b3axTJB_V'@%;>POT 1010ʜ\IJqVqQ@ redredred[CO 8,>7^ɂ>7^ɂ`>7^ɂ=3axTJB_V'@%;>POT 10109lIK:@ greengreengreen[CO 8,>7^ɂ>7^ɂ`>7^ɂ=3axTJB_V'@%;>POT 1010~YEB@ blueblueblue[CO 8,>7^ɂ>7^ɂ`>7^ɂ=3axTJB_V'@%;>POT 1010FKTZG~uF@ alphaalphaalpha[CO 8,>7^ɂ>7^ɂ`>7^ɂDCIqQFDSS0010T@%;> POT 1010r<[HN J>^h@ambientambientambientހdɂ`q5,$ǎ[CO 8,>7^ɂ>7^ɂ`>7^ɂCLDP1010b3axTJB_V'@%;>POT 1010 u΂@[@redredred[CO 8,>7^ɂ>7^ɂ`>7^ɂ>3axTJB_V'@%;>POT 1010F >Hg M6@greengreengreen[CO 8,>7^ɂ>7^ɂ`>7^ɂ>3axTJB_V'@%;>POT 10103DvCx@blueblueblue[CO 8,>7^ɂ>7^ɂ`>7^ɂ>3axTJB_V'@%;>POT 1010{QgIK?k<@alphaalphaalpha[CO 8,>7^ɂ>7^ɂ`>7^ɂDCIqQFDSS0010T@%;> POT 1010#4OOfP@diffusediffusediffuseހdɂ`r5,$ǎ[CO 8,>7^ɂ>7^ɂ`>7^ɂCLDP1010b3axTJB_V'@%;>POT 1010zFhGf @redredred[CO 8,>7^ɂ>7^ɂ`>7^ɂ333?3axTJB_V'@%;>POT 1010!dn0R$C45c@greengreengreen[CO 8,>7^ɂ>7^ɂ`>7^ɂ333?3axTJB_V'@%;>POT 1010xV GOot?Âm@blueblueblue[CO 8,>7^ɂ>7^ɂ`>7^ɂ333?3axTJB_V'@%;>POT 1010(Y2}J+(Tм@alphaalphaalpha[CO 8,>7^ɂ>7^ɂ`>7^ɂDCIqQFDSS0010r@%;> POT 1010Z5rFnn@ transparency transparency transparencyހdɂ`usٮ$ǎ[CO 8,>7^ɂ>7^ɂ`>7^ɂCLDP1010b3axTJB_V'@%;>POT 1010Z9-H cB@redredred[CO 8,>7^ɂ>7^ɂ`>7^ɂ3axTJB_V'@%;>POT 1010H@@Ql6{@greengreengreen[CO 8,>7^ɂ>7^ɂ`>7^ɂ3axTJB_V'@%;>POT 10100 @]l}//_@blueblueblue[CO 8,>7^ɂ>7^ɂ`>7^ɂ3axTJB_V'@%;>POT 1010b27E={I@alphaalphaalpha[CO 8,>7^ɂ>7^ɂ`>7^ɂ3axTJB_V'@%;>POT 1010[x6OY_蛴@ trans_glossy trans_glossy trans_glossy[CO 8,>7^ɂ>7^ɂ`>7^ɂ?3axTJB_V'@%;>POT 1010;NAT1@transparent_samplestransparent_samplestransparent_samples[CO 8,>7^ɂ>7^ɂ`>7^ɂ DCIqQFDSS0010r@%;> POT 1010^rzBH@ reflectivity reflectivity reflectivityހdɂ`usٮ$ǎ[CO 8,>7^ɂ>7^ɂ`>7^ɂCLDP1010b3axTJB_V'@%;>POT 1010C&aQ@ nugU)@redredred[CO 8,>7^ɂ>7^ɂ`>7^ɂ3axTJB_V'@%;>POT 1010wYQ@Nx@greengreengreen[CO 8,>7^ɂ>7^ɂ`>7^ɂ3axTJB_V'@%;>POT 1010I[9!As+@blueblueblue[CO 8,>7^ɂ>7^ɂ`>7^ɂ3axTJB_V'@%;>POT 1010x*O`@alphaalphaalpha[CO 8,>7^ɂ>7^ɂ`>7^ɂ3axTJB_V'@%;>POT 1010I XA)fXFB<@reflect_glossyreflect_glossyreflect_glossy[CO 8,>7^ɂ>7^ɂ`>7^ɂ?3axTJB_V'@%;>POT 1010x,O LPq@reflect_samplesreflect_samplesreflect_samples[CO 8,>7^ɂ>7^ɂ`>7^ɂ 3axTJB_V'@%;>POT 1010Ɋ>Eʻ-@index_of_refractionindex_of_refractionindex_of_refraction[CO 8,>7^ɂ>7^ɂ`>7^ɂ@?3axTJB_V'@%;>POT 1010kM4Xb3@ translucency translucency translucency[CO 8,>7^ɂ>7^ɂ`>7^ɂ?DCIqQFDSS0010V@%;> POT 1010[uX= KA&po%@ incandescence incandescence incandescence[CO 8,>7^ɂ>7^ɂ`>7^ɂCLDP1010b3axTJB_V'@%;>POT 1010`n_@u2@redredred[CO 8,>7^ɂ>7^ɂ`>7^ɂ?3axTJB_V'@%;>POT 1010FEwTB@greengreengreen[CO 8,>7^ɂ>7^ɂ`>7^ɂ?3axTJB_V'@%;>POT 1010v7D%Q@blueblueblue[CO 8,>7^ɂ>7^ɂ`>7^ɂ?3axTJB_V'@%;>POT 1010KlYB]B25@alphaalphaalpha[CO 8,>7^ɂ>7^ɂ`>7^ɂ3axTJB_V'@%;>POT 1010!OC_l@ inc_inten inc_inten inc_inten[CO 8,>7^ɂ>7^ɂ`>7^ɂ?DCIqQFDSS0010@%;>POT 1010\5xD$A{@bumpbumpbump[CO 8,>7^ɂ>7^ɂ`>7^ɂCLDP1010P3axTJB_V'@%;>POT 1010yEHi\@xxx[CO 8,>7^ɂ>7^ɂ`>7^ɂ?3axTJB_V'@%;>POT 10101QN&,V @yyy[CO 8,>7^ɂ>7^ɂ`>7^ɂ?3axTJB_V'@%;>POT 1010# ߐEJ 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" # $%@&' ( ) * + , - . / 0 1 2 3 4 5 6 7 8 9 : ; <=> ? @ A BCDEFGHI JK L@MNPOZP Q R S T U V W X Y Z [ \ ] ^ _ ` a b c d e f g h i j k l m n o p[Frame #4] [DATE dd_mmm] [User] [Camera] [CameraFormat] [Project] [Scene]q r s t u VMAC1010 vDMAC2010Hwxy z {| } ~      d A            @?      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HDu<7Hvcube0E@E|4H}  @~  ; $FG HPOT 1010R yb8cubeCube Implicit Cube IPOT 1010f6 @D$$polymsh Polygon Mesh Polygon MeshPFDH@0JKKGH                                           Au]$ǎ0bp1000 @ HL4HLM LRPDM1010 INffffhHN$OPQ )NNNNNNNNNNNNNNNN R ST U V WRPDM1010oeGB3010cJKWHLMNOPQRSTU@VWXYZ[\]^_`abc @defgh@ijkle9LLL XRKn FAHopqr stuvwxyz{@|}~                   @ @@@RpooYZT R[ H#H[\]^ H S_ ~ _ I `abTc ~ c I `ab Ud ~ d I `ab Ve e I `ab WfHfPOT 1010R=d$?`pntPoint Point ClusterPOT 1010n`yd-pp6)clslist Cluster ListList of ClustersPOT 1010\=d$?`polyPolygonPolygon Cluster`yd-pp6)33POT 1010P=d$?`edgeEdge Edge ClusterAPOT 1010h`O $>4sampleSampleSample Point Cluster3 ` =d$?`a b g  h!`O $>4D X 8KaY UJEZ 9J( `iHjPolygonklmnop  jjjjjjjjjj q rsRPDM1010aiHjPolygon1klmnop jjjjjjjj7t7uRPDM1010biHjPolygon2klmnop \jjjjjj7vRPDM1010giHj default_Polygonklmnop 0jj wRPDM1010z hxnHy default_Sampleklmnop RPDM1010b qz Vz  I `\ r{ P{  I `\s{ P{  I `]7tz Qz  Ia\7u{ P{  Ia]7vz Qz  Ib[ w| O| IglL}u@;Hvgrid_pc0~~|H}    @~  ; $& POT 1010J7MparticledisplayParticle Displayparticledisplay&POT 1010dv?v1K:Z'*simulationsettingsSimulation Settingssimulationsettings POT 1010RV8SW$ǒgridGrid Implicit Grid POT 1010h!Lܟ$ pointcloud Point Cloud Point CloudPDH@0 &&&H                                Au]$ǎ0bp1000 P DH    4&(H  G ;H RPDM1010i 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&&&&& & & RPDM1010''oeGB3010n KbHLMNOPQRSTU@VWXYZ[\]^_`abc @defgh@ijkleDLLLL R&n FAHopqr stuvwxyz{@|}~                   @ @@@Rpoo&&P  DH ?&_ 3 _ ?&c 3 c ?&d 3 d &LOVE0020 H    F F&`I &NCNT10206 DIUP0010) )HICETree3POT 1010F@TJ sport1Port1Port1POT 1010F\/3ZMx_Ͻport2Port2Port2POT 1010F4yͥ@AhH2port3Port3Port3POT 1010FJqkport4Port4Port4POT 1010F XLf@Wport5Port5Port5POT 1010F @(port6Port6Port6POT 1010F>A~port7Port7Port7POT 1010FŊTsE_ZbHport8Port8Port8POT 1010FgZEIa9?)port9Port9Port9POT 1010LG5J#LM^ޕport10Port10Port10'POT 10102ٳFE4+kShapeInstancingNodeInstance Shape!The addition of two or more color'POT 1010tw;&=Fih CompoundNode Compound Node Compound Node'"w;&=Fih8"?POT 1010dMٝ(O: AddPointNode Add PointAdd Point to Pointcloud["[POT 1010v'n?dK"JWSceneReferenceNodeGet Data Get Data Node["\POT 1010TsdJInӒ ScalarNodeScalarScalar\POT 1010</%x0FOۦIfNodeIfIf POT 1010-Y얚>@|g2ӐASimulateParticlesNodeSimulate ParticlesSimulate Particles " \@TJ s \/3ZMx_Ͻ4yͥ@AhH2Jqk XLf@Wi@(>A~ŊTsE_ZbH  gZEIa9?)G5J#LM^ޕ   8IUTR2010?  3  @  4  @&e 4 e X fLHfA#=d$?`3 #D  8&a& U E& 9  F Fs'DIUP0010 <HcubePOT 1010F]NeC*Lϝ^indexIndexIndexPOT 1010F04jBhHae shapeShapeShape]NeC*Lϝ^04jBhHae IUTR2010Ϙ\ 'HSet_Particle_Shape3@POT 1010FlbGN:P&ShapeShapeShapePOT 1010^]&BEZTv7r Reference Reference ReferenceSelf.ShapePOT 1010R\0H$ p!ExecuteExecuteExecute'POT 1010~`c@T2SetOneDataNode Set One DataSet One Data NodeSet_Particle_ShapeSet Particle ShapeSet Particle ShapeThis compound lets you set the particle's shape, using the particle's Shape attribute as a reference. Plug its Execute output into the Execute on Emit port of an Emit compound to set this value once, or plug it into the ICETree node to update at every frame.f  Particles/SettersIUTR2010ݘDNPC1110'sourceShapeShape Sets the particle's shape for how the particle shape is drawn on screen. You can choose from these shapes: point, segment (trails), disc, rectangle, sphere, box, cylinder, capsule, cone, and blob.Shape'lbGN:P&&GN:P&lbGN:P&lbGN:P&w0}D߻-ssourceShape'referenceReferenceReferenceThe particle's Shape attribute. Click the Explorer button to open up an explorer and select a different particle attribute.Reference']&BEZTv7r]&BEZTv7r]&BEZTv7r]&BEZTv7r6pGIKz1 TreferenceReference'valueExecuteExecuteExecute'\0H$ p!\0H$ p!Shape00ReferenceExecute 'HSet_Particle_Size3@POT 1010@X1;Bq=ѾSizeSizeSize=POT 1010^b B:Lک;+ Reference Reference ReferenceSelf.SizePOT 1010Rq5V.ITN,ExecuteExecuteExecute'$`c@T2Set_Particle_SizeSet Particle SizeSet Particle SizeThis compound lets you set the particle's size, using the particle's Size attribute as a reference. Plug its Execute output into the Execute on Emit port of an Emit compound to set this value once, or plug it into the ICETree node to update at every frame.f  Particles/SettersIUTR2010ޕDNPC1110'sourceSizeSize Sets the particle's size in Softimage units when drawn on screen. Some compounds use the size value to help with collision detection or to define motion, such as Stick to Surface, for example.Size'X1;Bq=ѾX1;Bq=ѾX1;Bq=ѾX1;Bq=Ѿ/ЋCȽ9TrAsourceSize'referenceReferenceReferenceThe particle's Size attribute. Click the Explorer button to open up an explorer and select a different particle attribute.Reference'b B:Lک;+b B:Lک;+b B:Lک;+b B:Lک;+6pGIKz1 TreferenceReference'valueExecuteExecuteExecute'q5V.ITN,q5V.ITN,Size00ReferenceExecute"8HSpin_Particle3@POT 1010|jՀ6kNúInput_PositionInput PositionInput PositionPOT 1010X~K-oE1nvector_xVector_xVector_xPOT 1010X//9\J&vector_yVector_yVector_yPOT 1010XT( 9'Mrmvector_zVector_zVector_zPOT 1010R;\V*E=ExecuteExecuteExecutePOT 1010d-NMGH Input_Axis Input Axis Input AxisPOT 1010@`0-ZDOZ:*in_xIn_xIn_x?POT 1010@ :}fF2CWin_yIn_yIn_yPOT 1010@^彬uO DrR HMultiplyVectorByMatrixNodeMultiply Vector by MatrixMultiply Vector by Matrix """&POT 1010`R|GmxyO SubtractNodeSubtractSubtract POT 1010v:@ˆCPassThroughNode Pass Through Pass Through&'3%Kpks[ POT 1010d[J%LDX 3DVectorNode 3D Vector 3D Vector POT 1010W<)MbӌMultiplyByScalarNodeMultiply by ScalarMultiply by Scalar'([J%LDX'POT 1010`*yMqU MultiplyNodeMultiplyMultiply'( POT 1010cYM$d %AxisAndAngleToRotationNodeAxis and Angle to RotationAxis and Angle to Rotation POT 1010p_'B9B1`rSelectCaseNode Select Case Select Case'" " POT 1010zhwNն㋔ICETreeComment ICE CommentICE node commentSpin_ParticleSpin ParticleSpin ParticleThis compound causes particles to rotate in a spinning fashion. You can use this compound in conjunction with other orientation nodes; for example, use Align on Velocity to set the forward direction to [1, 0, 0], and then use this compound to spin the particle on that same axis. This causes a bullet spiral effect.Plug this compound's Execute output into a Port on the ICETree node.k Particles/OrientationInput_Position_xInput_Position_xInput_Position_zInput_Position_zInput_Position_yInput_Position_yInput_Axis_zInput_Axis_zInput_Axis_yInput_Axis_yInput_Axis_xInput_Axis_xIUTR2010DNPC1110'FramesSpin_RateSpin RateThe number of times per second that each particle makes a complete revolution.Spin Rate88;IM8;IM8;IM8;IMUPCqOKifȬFramesSpin_RateExecuteExecuteExecuteExecute8;\V*E=;\V*E= conditionSelect_Spin_AxisSelect Spin AxisThe axis around which the particle spins: Local X/Y/Z Axis: rotates the particles around their axes; Spiral: spins the particle around their movement vector, causing a spiral rotation to occur; Tumble: makes the particles rotate along the xxx axis; Relative to Input Position: rotates the particles relative to the XYZ position value that is used for the Input Position parameter below; Input Axis: rotates the particles along the XYZ axis value that is used for the Input Axis parameter below.Select Spin Axis8n#IH?x#n#IH?x#n#IH?x#n#IH?x#x"~tK*IoƷhconditionSelect_Spin_Axis inInput_AxisInput Axis Defines the axis around which the particle spins. You can define this with the XYZ values here, or you can plug in the axis values of an object.Input Axis8-NMGH-NMGH`0-ZDOZ:*-NMGH`0-ZDOZ:*in_xInput_Axis_x :}fF2CW-NMGH :}fF2CWin_yInput_Axis_y^彬uO yaddAddAddPOT 1010dPF1lf_ positions1 Positions1 Positions1POT 1010p~fEdMߡ positions1_x Positions1_x Positions1_xPOT 1010pdAWƩ9 positions1_y Positions1_y Positions1_yPOT 1010pjE8 W positions1_z Positions1_z Positions1_zPOT 1010V+Cf]EMs gAoutnameOut NameOut NamePOT 1010PBŶAinnameIn NameIn NamePOT 1010n0Fk/J[({ oncreation1 On Creation1 On Creation1POT 1010ngѺOH%ޜ oncreation2 On Creation2 On Creation2POT 1010no~C1@a oncreation3 On Creation3 On Creation3POT 1010nF oncreation4 On Creation4 On Creation4POT 1010n!HiEk@ oncreation5 On Creation5 On Creation5[PF1lf_BŶA'0Fk/J[({'gѺOH%ޜo~C1@aF[!HiEk@B"GRO-.]>y+Cf]EMs gAIUTR2010[HInit_Force_and_Velocity3@POT 10106o3Kd}Force_referenceForce referenceForce referenceSelf.ForcePOT 1010&@z@/F Velocity_referenceVelocity referenceVelocity referenceSelf.PointVelocityPOT 1010R°0'G)d;ZExecuteExecuteExecutePOT 1010X ^Av,У0VelocityVelocityVelocityPOT 1010@pU7tD4_7Pin_xIn_xIn_xPOT 1010@ ȮJxnin_yIn_yIn_yPOT 1010@n4 @in_zIn_zIn_zAPOT 1010F>duJ\)NkForceForceForcePOT 1010@jiE!HPin_xIn_xIn_xPOT 1010@@I_a7in_yIn_yIn_yPOT 1010@S)Z"/Fj#cin_zIn_zIn_z[$[$[$[$[POT 1010Zk(GKSj ExecuteNodeExecuteExecute[):@ˆC[)Init_Force_and_VelocityInit Force and VelocityInit Force and VelocityThis compound is used 'under the hood' for the Emit compounds. Velocity_yVelocity_yVelocity_xVelocity_xVelocity_zVelocity_zForce_yForce_yForce_xForce_xForce_zForce_zIUTR2010ۘDNPC1110[executeExecuteExecuteExecute[°0'G)d;Z°0'G)d;Z[referenceForce_referenceForce referenceForce reference[6o3Kd}6o3Kd}6o3Kd}6o3Kd}6pGIKz1 TreferenceForce_reference[referenceVelocity_referenceVelocity referenceVelocity reference[&@z@/F  z@/F &@z@/F &@z@/F 6pGIKz1 TreferenceVelocity_reference[inVelocityVelocityVelocity[ ^Av,У0 ^Av,У0pU7tD4_7P ^Av,У0pU7tD4_7Pin_xVelocity_x ȮJxn ^Av,У0 ȮJxnin_yVelocity_yn4 @ ^Av,У0n4 @in_zVelocity_z[inForceForceForce[>duJ\)Nk>duJ\)NkjiE!HP>duJ\)NkjiE!HPin_xForce_x@I_a7>duJ\)Nk@I_a7in_yForce_yS)Z"/Fj#c>duJ\)NkS)Z"/Fj#cin_zForce_zVelocity00Velocity_referenceForce00Force_referenceExecute[DIUP0010 cHgrid.PolygonPositionPOT 1010F)Ŗ;H)ne?valueValueValuePOT 1010LhEX1YF뉃eIsourceSourceSourcePOT 1010VLr7]H;WKoutnameOut NameOut NamePOT 1010P 0 O8pw&innameIn NameIn NamehEX1YF뉃eI 0 O8pw&)Ŗ;H)ne?Lr7]H;WKIUTR2010ڛ [HTest_Current_Frame3@POT 1010Lukf6LwResultResultResultPOT 1010pE # Compare_Type Compare Type Compare TypePOT 1010dCS_OM]/,vl Test_Frame Test Frame Test FrameL7A@POT 1010R^eOުmEpsilonEpsilonEpsilono:POT 1010j­K[F^MN 2K  Global_Time Global Time Global Time \POT 1010d`0BR"v CompareNodeCompare Compare Node\POT 1010|& N0typeCompare_Type\secondTest_FrameTest FrameThe frame you want to use as a trigger.Test Frame[CS_OM]/,vlCS_OM]/,vlCS_OM]/,vlCS_OM]/,vlH+ĕ(secondTest_Frame\epsilonEpsilonEpsilonWidens the range of acceptable values by a small amount so as to reduce rounding errors.Epsilon[^eOުm^eOުm^eOުm^eOުmqvOB39XepsilonEpsilon\globaltimeGlobal_TimeGlobal TimeUses the scene's Global In/Out setting (as displayed in the timeline range) for the frame value.Global Time[­K[F^MN 2K­K[F^MN 2K­K[F^MN 2K­K[F^MN 2Ks*߉Fx>}}globaltimeGlobal_TimeGlobal_TimeTest_FrameCompare_TypeEpsilonResultZ\ DIUP0010 #H POT 1010F4 ]CõVvalueValueValue@@POT 1010Lʹ#;HWrh2TresultResultResult 4 ]CõVʹ#;HWrh2TIUTR2010\ DIUP0010 xH POT 1010^^>H6 condition Condition Condition POT 1010Pi%]?Bm;iftrueIf TrueIf TruePOT 1010V&,bC vLiffalseIf FalseIf FalsePOT 1010L/;LߘIJ(A resultResultResult \^>H6?i%]?Bm;&,bC vL/;LߘIJ(A IUTR2010  DIUP0010 BH SelfPOT 1010X]E`cOsimulateSimulateSimulatePOT 1010@VJiH0 muteMuteMute POT 1010VlXALr]#̻outnameOut NameOut NamePOT 1010P)'5D^(q,|URinnameIn NameIn NameVJiH0Ǚrr5D^(q,|UR]E`cOlXALr]#̻IUTR2010  HRandomize_Value_by_Range3@POT 1010^䓲A>m| Min_Value Min Value Min Value?POT 1010Fy6kDC ValueValueValuePOT 1010X%=nPKN~) AnimatedAnimatedAnimated POT 1010@U%N[̶SeedSeedSeedC POT 1010^ː5H_Ǭ\H Max_Value Max Value Max Value?POT 1010jX.xJɷ1<4 Object_Name Object Name Object NamePOT 1010%ɰAǡ.Object_Name_ReferenceObject Name ReferenceObject Name ReferenceSelf POT 1010op~.I )=N(LinearInterpolateNodeLinear InterpolateLinear Interpolate )POT 1010IJ [Ay/eDRandomValueNode Random ValueGenerate random values *R|GmxyO )POT 1010tw;&=Fih CompoundNode Compound Node Compound NodePOT 1010T3BEMEN k LengthNodeLengthLengthRandomize_Value_by_RangeRandomize Value by RangeRandomize Value by RangeThis compound adds randomness to any parameter using any value within a range of possible values. Plug its Value output into different ports of the different compounds, such as the Speed, Mass, and Size ports on the Emit compound, but there are many others that work.k Particles/Modifiers,Deformation/ModifiersSoftimageIUTR2010DNPC1110 In_NameObject_NameObject NameObject Name X.xJɷ1<4X.xJɷ1<4In_Name_ReferenceObject_Name_ReferenceObject Name ReferencexxxxObject Name Reference %ɰAǡ.%ɰAǡ.%ɰAǡ.%ɰAǡ.MzBHp-%5In_Name_ReferenceObject_Name_ReferencevalueValueValueValue y6kDC y6kDC timevaryingAnimatedAnimatedToggles the animation of the randomness; that is, whether it varies over time or not.Animated %=nPKN~)%=nPKN~)%=nPKN~)%=nPKN~)v NNz `HYtimevaryingAnimatedseedSeedSeed This number is used as the basis for the randomization. Changing the seed value creates different random generations of values without having to change the minimum and maximum value range.Seed U%N[̶U%N[̶U%N[̶U%N[̶(k3 GMseedSeed inMin_ValueMin Value Defines the minimum value of the range in which the random numbers are generated. A larger range of values yields a more obvious randomization effect.Min Value 䓲A>m|ž^>䓲A>m|䓲A>m|䓲A>m|׬A&M[OUinMin_Value inMax_ValueMax ValueDefines the maximum value of the range in which the random numbers are generated.Max Value ː5H_Ǭ\Hː5H_Ǭ\Hː5H_Ǭ\Hː5H_Ǭ\HW\ȁrL} inMax_ValueObject_NameObject_Name_ReferenceMin_ValueMax_ValueAnimatedSeedValue DIUP0010 FHSelf.OrientationPOT 1010FJA#HPj4valueValueValuePOT 1010LMNTCemsourceSourceSourcePOT 1010Xp64 z rotation_z Rotation_z Rotation_zPOT 1010|L "Jbyrotation_angleRotation_angleRotation_anglePOT 1010L>EoE$A7resultResultResult'yib Bll  <\lL.?,>EoE$A7IUTR2010 qݡ !DIUP0010  H!POT 1010FA'xDX 2valueValueValuePOT 1010X5Z7Ksbg"value_00Value_00Value_00?POT 1010X iNJ5,Rjvalue_01Value_01Value_01POT 1010Xcb+&E#xnvalue_02Value_02Value_02POT 1010XG6'CB<';q ;Rvalue_32Value_32Value_32POT 1010X%6C׶Hvalue_33Value_33Value_33?POT 1010LY҃!F(,rresultResultResultPOT 1010F`ۍDehOFtUhvalidValidValid! A'xDX 2Y҃!F(,r`ۍDehOFtUhIUTR2010 SѼe DIUP0010 ,HPOT 1010L=؞qI;IvectorVectorVectorPOT 1010X&;+;D;E0vector_xVector_xVector_xPOT 1010X(=LXA3vector_yVector_yVector_yPOT 1010XC.9lGa3Xvector_zVector_zVector_zPOT 1010X<74ORrotationRotationRotationPOT 1010da<^YhJ|, rotation_x Rotation_x Rotation_x?POT 1010d nFNL$a rotation_y Rotation_y Rotation_yPOT 1010d/HN(} . rotation_z Rotation_z Rotation_zPOT 1010|,ޕ{LaTErotation_angleRotation_angleRotation_anglePOT 1010LϯU&5N<;resultResultResult =؞qI;I <74ORϯU&5N<;IUTR2010 q٦ "DIUP0010 OH"POT 1010FDLVKj0ptfirstFirstFirstPOT 1010RξpE Rvector_zVector_zVector_zPOT 1010X6M321rotationRotationRotationPOT 1010dD3@LQ rotation_x Rotation_x Rotation_x?POT 1010dA@JN+1 rotation_y Rotation_y Rotation_yPOT 1010dzy;N6g rotation_z Rotation_z Rotation_zPOT 1010|$uCh, \rotation_angleRotation_angleRotation_anglePOT 1010L: J=6'vXresultResultResult'NLh{N m쌑 6M321: J=6'vXIUTR2010 qի DIUP0010 SHSelf.Kine.GlobalPOT 1010F9KvbvalueValueValuePOT 1010Ls|xEHsourceSourceSourcePOT 1010VuDP݊outnameOut NameOut NamePOT 1010PgZM')dk;innameIn NameIn Names|xEHgZM')dk;9KvbZluDP݊IUTR2010 Hһ HGet_Particle_Orientation3@POT 1010^:> ?KAkH<Ԙ Reference Reference ReferenceSelf.OrientationPOT 1010jyD!OOaV. Orientation Orientation Orientation &Get_Particle_OrientationGet Particle OrientationGet Particle OrientationThis compound gets the particle's current rotation data as set by its Orientation attribute. You can output the Orientation as rotation data.f  Particles/GettersIUTR2010 bߝDNPC1110 referenceReferenceReferenceThe particle's Orientation attribute. Click the Explorer button to open up an explorer and select a different particle attribute.Reference :> ?KAkH<Ԙ:> ?KAkH<Ԙ:> ?KAkH<Ԙ:> ?KAkH<Ԙ6pGIKz1 TreferenceReference valueOrientationOrientationOrientation yD!OOaV.yD!OOaV.ReferenceOrientation  $DIUP0010 k  H$POT 1010LLO2X䶿vectorVectorVectorPOT 1010X~K-oE1nvector_xVector_xVector_xPOT 1010X//9\J&vector_yVector_yVector_yPOT 1010XT( 9'Mrmvector_zVector_zVector_zPOT 1010L GmE`matrixMatrixMatrixPOT 1010^&7BgP2)Y matrix_00 Matrix_00 Matrix_00?POT 1010^ОAE b matrix_01 Matrix_01 Matrix_01POT 1010^Tr@yۙ: matrix_02 Matrix_02 Matrix_02POT 1010^lJ]A΁x> matrix_03 Matrix_03 Matrix_03POT 1010^ٍXG4NwcY matrix_10 Matrix_10 Matrix_10POT 1010^ib9G̹ic matrix_11 Matrix_11 Matrix_11?POT 1010^!SF  matrix_12 Matrix_12 Matrix_12POT 1010^qzVDP䬜3[ matrix_13 Matrix_13 Matrix_13POT 1010^^LA>hI matrix_20 Matrix_20 Matrix_20POT 1010^Yo@ FHK:X matrix_21 Matrix_21 Matrix_21POT 1010^IԢuCfN matrix_22 Matrix_22 Matrix_22?POT 1010^?0ݼfG6T+ńV matrix_23 Matrix_23 Matrix_23POT 1010^b+NRE matrix_30 Matrix_30 Matrix_30POT 1010^Fmz @4 matrix_31 Matrix_31 Matrix_31POT 1010^J9 FSe matrix_32 Matrix_32 Matrix_32POT 1010^w;~[QJG^R{Y matrix_33 Matrix_33 Matrix_33?POT 1010L)q-L8Hr MUresultResultResult$LO2X䶿 ϹYGmE`)q-L8Hr MUIUTR2010 Zм HGet_Particle_Orientation3@POT 1010^/2-1Me/& Reference Reference ReferenceSelf.OrientationPOT 1010j)eqFY-z Orientation Orientation Orientation%&Get_Particle_OrientationGet Particle OrientationGet Particle OrientationThis compound gets the particle's current rotation data as set by its Orientation attribute. You can output the Orientation as rotation data.f  Particles/GettersIUTR2010 mDNPC1110%referenceReferenceReferenceThe particle's Orientation attribute. Click the Explorer button to open up an explorer and select a different particle attribute.Reference /2-1Me/&/2-1Me/&/2-1Me/&/2-1Me/&6pGIKz1 TreferenceReference%valueOrientationOrientationOrientation )eqFY-z)eqFY-zReferenceOrientationgwHGet_Particle_Position3@POT 1010Xry)'AyujOPositionPositionPositionPOT 1010^,K񊂥 Reference Reference ReferenceSelf.PointPosition&&Get_Particle_PositionGet Particle PositionGet Particle Position This compound gets the particle's current position data as set by its PointPosition attribute. You can output the Position value as a 3D vector.f  Particles/GettersIUTR2010 [ݷDNPC1110&valuePositionPositionPositionry)'AyujOry)'AyujO&referenceReferenceReferenceThe particle's PointPosition attribute. Click the Explorer button to open up an explorer and select a different particle attribute.Reference,K񊂥,K񊂥,K񊂥,K񊂥6pGIKz1 TreferenceReferenceReferencePosition(HSet_Particle_Orientation3@POT 1010j86r$lOS Orientation Orientation OrientationPOT 1010Xp64U_[second_ySecond_ySecond_yPOT 1010XutX"OMOhsecond_zSecond_zSecond_zPOT 1010LU`.5LOe/resultResultResult+&me 4D8"Vu 0--AtU`.5LOe/IUTR2010 i׸` ,DIUP0010 (H,POT 10104ٹ] NU_inInInPOT 1010@`0-ZDOZ:*in_xIn_xIn_x?POT 1010@ :}fF2CWin_yIn_yIn_yPOT 1010@^彬uO resultResultResult.rAKMX=g8'pm@N5>IUTR2010 gܥ /DIUP0010 3H/POT 1010FvK" DbjvalueValueValuePOT 1010LlaAK-֓9-factorFactorFactorCPOT 1010LϪZeLm? resultResultResult/0vK" DbjlaAK-֓9-ϪZeLm? IUTR2010 {'.DIUP0010 WH.POT 1010F8t|)NCnHnn[value1_zValue1_zValue1_zPOT 1010pѿ/FBg@[i value1_angle Value1_angle Value1_anglePOT 1010Lg{Ȱ_OxK[value2Value2Value2POT 1010XSqCEvalue2_xValue2_xValue2_x?POT 1010XIiH_GqZ value2_yValue2_yValue2_yPOT 1010X5\T\lC'V;value2_zValue2_zValue2_zPOT 1010p.lN+﫸/ value2_angle Value2_angle Value2_anglePOT 1010LaRcKlju\resultResultResult1%`@NI| g{Ȱ_OxK[aRcKlju\IUTR2010 ܕ'.DIUP0010 WH.POT 1010F5PDG;xvalueValueValuePOT 1010R@4ϸHvalue_xValue_xValue_x?POT 1010RoKG@Unvalue_yValue_yValue_yPOT 1010RB0K;%pcase5Case5Case5POT 1010RR٧DquPcase5_xCase5_xCase5_xPOT 1010Rq(KZX ~case5_yCase5_yCase5_yPOT 1010R!NAԿDcase5_zCase5_zCase5_zAPOT 1010FnοiJM,a.case6Case6Case6POT 1010RbgM58'6case6_xCase6_xCase6_xPOT 1010R+ÿ:*I^.tcase6_yCase6_yCase6_yPOT 1010R`S i)J9!case6_zCase6_zCase6_z3x"~tK*IoƷh 73PsOC=X( r_^GPVe O|{D#fZA#V\B1  t*E(Tq!&暥B>B0K;%p nοiJM,a.H{&Z\L}r%JO=Z@A*UIUTR2010 }ת'mHFrames_to_Seconds3@POT 1010LUPCqOKifȬFramesFramesFrames@POT 1010R!>)F?/SecondsSecondsSeconds0+W<)Mbӌ4POT 1010jz$& D/ * FrameStepNode Frame Step Frame StepFrames_to_SecondsFrames to SecondsFrames to Seconds This compound converts time values from frames to seconds. Plug its Seconds output into any time-related port that accepts a scalar value, such as the Age Limit port on the Set Particle Age Limit compound.k Softimage5Conversion6SubFrame VersionIUTR2010 oDNPC11100valueFramesFramesThe time value in frames.Frames'UPCqOKifȬUPCqOKifȬUPCqOKifȬUPCqOKifȬ\KvCߧV3valueFrames0resultSecondsSecondsTime Value converted to SecondsSeconds'!>)F?/!>)F?/Frames00Secondsk HGet_Particle_Velocity3@POT 1010X篇(/B# iVelocityVelocityVelocityPOT 1010^tqIL T Reference Reference ReferenceSelf.PointVelocityPOT 1010FW@nLSpeedSpeedSpeed#&7,3BEMEN kGet_Particle_VelocityGet Particle VelocityGet Particle Velocity This compound gets the particle's current velocity data as defined by its PointVelocity attribute. You can output the Velocity Vector and Speed data.f  Particles/GettersIUTR2010 cޱDNPC1110B7resultSpeedSpeedSpeed W@nLW@nL#valueVelocityVelocityVelocity 篇(/B# i篇(/B# i#referenceReferenceReferenceThe particle's PointVelocity attribute. Click the Explorer button to open up an explorer and select a different particle attribute.Reference tqIL TtqIL TtqIL TtqIL T6pGIKz1 TreferenceReferenceReferenceVelocitySpeed 8 H89Now Apply the Offset Rotation to the previous Rotation:k;޾<A= >?@ A B CDEF\\\\\\?GHIJ@KLMNO?&[PDIUP0010 HPPOT 1010F&GXE|E!(]lport1Port1Port1POT 1010RhD^;@ZelxexecuteExecuteExecutePOT 1010Fz+ 2xD\ѻdb.port2Port2Port2POT 1010F)(Y(IO*port3Port3Port3POT 1010FNu9; ]port4Port4Port4P[&GXE|E!(]l[z+ 2xD\ѻdb.[)(Y(IO*[Nu9; ]hD^;@ZelxIUTR2010 [DIUP0010 HSelf.Init_PointVelocityPOT 1010F>9TBCH:r1valueValueValuePOT 1010Ln+AjKW^(sourceSourceSourcePOT 1010X;?6XhHMasource_xSource_xSource_xPOT 1010XLAJ0 CYvB source_ySource_ySource_yPOT 1010XeHsource_zSource_zSource_zPOT 1010VnfBkoutnameOut NameOut NamePOT 1010P j|3Gg"[XinnameIn NameIn Name[n+AjKW^( j|3Gg"[X>9TBCH:r1nfBkIUTR2010 [DIUP0010 HSelf.Init_ForcePOT 1010F;IB`!TvalueValueValuePOT 1010LZDCK6gsourceSourceSourcePOT 1010XLeUJ]|source_xSource_xSource_xPOT 1010XO zhRpsource_ySource_ySource_yPOT 1010X ںCăsource_zSource_zSource_zPOT 1010V /AN&routnameOut NameOut NamePOT 1010P,-X}I>innameIn NameIn Name[ZDCK6g,-X}I>;IB`!T /AN&rIUTR2010 [DIUP0010 HSelf.ForcePOT 1010Fdԁ=B% @valueValueValuePOT 1010LiSpE5sourceSourceSourcePOT 1010XLU0A]|v!source_xSource_xSource_xPOT 1010X!cOeĕ?source_ySource_ySource_yPOT 1010XZ&XLh)qinnameIn NameIn Name[iSpE5>Lh)qdԁ=B% @pABu8IUTR2010  [DIUP0010 HSelf.PointVelocityPOT 1010F9a[Dz{wvalueValueValuePOT 1010L,Q]B gSsourceSourceSourcePOT 1010X*CL'NUsource_xSource_xSource_xPOT 1010X}} globaltime Global Time Global Time POT 1010F(+j:MDframeFrameFrameTs*߉Fx>}}(+j:MDIUTR2010% UDIUP0010 HUPOT 1010FCJDFy'AwXfirstFirstFirstPOT 1010L>LCY5U&secondSecondSecondPOT 1010FukdJ|ESblendBlendBlend?POT 1010FZâoBN#E&GZ clampClampClamp POT 1010LYX/C oresultResultResultU CJDFy'AwX >LCY5U&ukdJ|ESZâoBN#E&GZYX/C oYX/C oIUTR2010 dَ7 ,DIUP0010 H,POT 10104׬A&M[OUinInIn?POT 1010:OQ υOjنoutOutOut,׬A&M[OUOQ υOjنIUTR2010 U׎DVDIUP0010qq HVWX Q`i`6I YUC3010.  UUUUUUVUUUUU??UUUUUUտ?UUUUUU???VUUUUU?UUUUUU?POT 1010@(k3 GMseedSeedSeedC POT 1010nv NNz `HY timevarying Time Varying Time Varying POT 10104>-U@䯫O%tC2 ridIDIDPOT 1010b1:,@^j meanvalue Mean Value Mean ValuePOT 1010X7qx!K|E2UvarianceVarianceVariancePOT 1010FњKh`XvalueValueValueV(k3 GMv NNz `HYZ>-U@䯫O%tC2 r 1:,@^j7qx!K|E2UњKh`XIUTR2010 ځْ +DIUP0010 2H+POT 1010F'3HBeyfirstFirstFirstPOT 1010L&UD~%^埰secondSecondSecondPOT 1010L-pkyJqresultResultResult+ '3HBey &UD~%^埰-pkyJqIUTR2010 oޘR ,DIUP0010 H,POT 10104W\ȁrL} inInIn?POT 1010:k7GR outOutOut,W\ȁrL} k7GR k7GR IUTR2010 VГ LHGet_Point_ID3@POT 1010Rz3Iuh/In_NameIn NameIn NamePOT 1010MzBHp-%5In_Name_ReferenceIn Name ReferenceIn Name ReferenceSelfPOT 1010X R AZPoint_IDPoint IDPoint ID[&\&ZPOT 1010p/ -K]f.k,FirstValidNode First Valid First Valid]POT 1010RuG/GetElementIndicesNodeGet Element IndexGet Element Index^&Get_Point_IDGet Point IDGet Point ID#This compound lets you access the ID of a point in a mesh, or a particle in a point cloud. Particles have a Point ID for each point that you can access directly using a Get Data node, but polygon meshes do not have this. This compound is used in compounds that need the ID of a particle to generate things like random values. If you use this compound, rather than accessing the point ID directly, any compound you build with it can be used on both meshes and point clouds. Plug its Point ID output into any port that accepts integers per point of a point cloud.k 5Data AccessIUTR2010 eԞDNPC1110aZoutPoint_IDPoint IDPoint ID R AZ R AZ\innameIn_NameIn NamePoint cloud or polygon mesh whose point ID you want to access.In Namez3Iuh/z3Iuh/\referenceIn_Name_ReferenceIn Name ReferenceThe reference object for the point ID.In Name ReferenceMzBHp-%5MzBHp-%5MzBHp-%5MzBHp-%56pGIKz1 TreferenceIn_Name_ReferenceIn_NameIn_Name_ReferencePoint_IDl_DIUP0010 4H_POT 1010Ls*XGFxvectorVectorVectorPOT 1010L$5Mާ9resultResultResult_ s*XGFx$5Mާ9IUTR2010 xߘP8 DH5`?9_ 3 _8?9c 3 c8?9d 3 d8LOVE0020 H 88 F Fa`? 3 8? 3 8@9e 4 e8|8fpHf# -=d$?`A!3b! DIUP0010 HSelf.OrientationPOT 1010F~3)K@Ơ yvalueValueValuePOT 1010L`sp|O1sourceSourceSourcePOT 1010V>4MW*outnameOut NameOut NamePOT 1010Pf@B @ǢinnameIn NameIn Name`sp|O1f@B @Ǣ~3)K@Ơ y~3)K@Ơ y~3)K@Ơ y>4MW*IUTR2010 oۑ#DIUP0010 HSelf.PointVelocityPOT 1010F ϑFojRvalueValueValuePOT 1010LvJ\ OĤ3XsourceSourceSourcePOT 1010V>%P> O moutnameOut NameOut NamePOT 1010P&26ikG協gt6innameIn NameIn NamevJ\ OĤ3X&26ikG協gt6 ϑFojR ϑFojR ϑFojR ϑFojR>%P> O mIUTR2010%DIUP0010 [HSelf.OrientationPOT 1010F ?I=EvalueValueValuePOT 1010L-\QGU]T.sourceSourceSourcePOT 1010V²OD^0outnameOut NameOut NamePOT 1010P~qJ@FF?tinnameIn NameIn Name-\QGU]T.~qJ@FF?t ?I=E,k+OD^0IUTR2010 oۑ&DIUP0010 ^HSelf.PointPositionPOT 1010F&ABU}valueValueValuePOT 1010Lr 6!@x,˩YsourceSourceSourcePOT 1010V`}QJ6doutnameOut NameOut NamePOT 1010PUQ$I`'innameIn NameIn Name'6!@x,˩YUQ$I`'&ABU}`}QJ6dIUTR20100/DIUP0010 9H/POT 1010F\KvCߧV3valueValueValue@POT 1010LjUӞE֤`4JfactorFactorFactor?POT 1010LB"vFx1XresultResultResult/\KvCߧV34jUӞE֤`4Jt.!"vFx1XIUTR2010$4cDIUP0010 dHcPOT 1010@uݪȲAd9itimeTimeTimecuݪȲAd9iIUTR2010(7_DIUP0010 %H_POT 1010L;ΣKcC=vectorVectorVectorPOT 1010X3E/]O0Rvector_xVector_xVector_xPOT 1010XkByD+vector_yVector_yVector_yPOT 1010XhDF/++vector_zVector_zVector_zPOT 1010LVp(NV'2 "resultResultResult_#;ΣKcC=Vp(NV'2 "IUTR2010ZdDIUP0010 HdPOT 1010:̆O! IB.*in1In1In1POT 1010:#]QK,JoutOutOutPOT 1010:"4ӢBZi@ԯin2In2In2d^̆O! IB.*]"4ӢBZi@ԯ#]QK,JIUTR2010[DIUP0010 bH.PointPositionPOT 1010FN4ՀP\DD]avalueValueValuePOT 1010L(ƩCr( E/sourceSourceSourcePOT 1010V2/}C{woutnameOut NameOut NamePOT 1010PwS`KinnameIn NameIn Name(ƩCr( E/\wS`KN4ՀP\DD]a2/}C{wIUTR2010#\DIUP0010 _HSelfPOT 1010FhZߥBDvvalueValueValuePOT 1010Lj+:~J& gsourceSourceSourcePOT 1010Vt#_AaWToutnameOut NameOut NamePOT 1010PKBEb 1j innameIn NameIn Namej+:~J& gKBEb 1j hZߥBDv@t#_AaWTt#_AaWTIUTR2010]eDIUP0010 m HePOT 1010FvשHSKBGvalueValueValuePOT 1010RN_M܊E )value_xValue_xValue_xPOT 1010R"tgJؔI value_yValue_yValue_yPOT 1010RO"[KSx'Xvalue_zValue_zValue_zPOT 1010Rh%FdSCpMindicesIndicesIndicese[vשHSKBGh%FdSCpMIUTR2010#^DIUP0010 HHIDPOT 1010FzDYDvalueValueValuePOT 1010L TN-D^79sourceSourceSourcePOT 1010V7D G)ToutnameOut NameOut NamePOT 1010PL(RBeM`innameIn NameIn Name TN-D^79\L(RBeM`zDYD7D G)TIUTR2010G5`;H RPDM1010 F F4a(H  zbxnHy default_Sampleklmnop RPDM1010 FCfu:5HvGrid0CgRCg|FH}    @~  ; $ChCiWjPOT 1010|8 2 7kC|H}  ~CPOT 1010f[JZlMixerMixerModel Mixer Container,C H @HMixer  Gǀ 333POT 10107 #KZlmixeranimtrackMixer Anim TrackMixer Animation Action TrackC17 #KZl!POT 1010I3SZlmixershapetrackMixer Shape TrackMixer Shape TrackPOT 1010CRZlCompoundContainerCompoundContainerCompound ContainerHMixer_Anim_Track  Gǀ     ??CHMixer_Anim_Track1  Gǀ     ??!HMixer_Shape_Track  Gǀ     ??HC 7 H        @?RDOM4010U{03E68AAE-F6C9-4434-BA46-F3E01CE64E02}H 6 6 6 @ @ @ @ @ @ @1+zg$ǒLayer_Defaultq&'8 r&'8 s&'8 :5Faʃ nYΧ C~Ք EӃF@yy3ZGroup_Default52]*HPɍ!\1SXNC5010,PgVJ%aPOT 1010f 6 nodeobject NodeObject Node ObjectxDi gC 6-zAjN b5D'Ek("V0LqMu TͲ 5GٳbCo,!,Cˆ"3.x[_$>'Layers DPOT 1010H 6#GroupGroupGroup DIGAMSD3B8010 HfyG2O@<=~G|Ӫ3 Jɳ5Js1+zg$ǒEnvironmentsSXNC5010PARW0010 FERD3010%FmMJCخjlD@C]Z6|[FPFR2010HEnvironment_7*`3@&k:` ?&k:`  ?a%D|N PE`JE/@ 6 i/NÃ"~ۓ; @F V ]FE1KPOT 1010H 6#GroupGroupGroupF tKDIuG`FeKGoPOT 1010LCRZlActionActionActionDLOF0010Scene_RootF sAg$GMCRG0010H 6 6 6Forcesq&'8r&'8s&'8:5FaʃnYΧ C~ՔF X F_`+ HHamE;w 1uI`uj@˨Eg|}x=Au4OKR 1,SLRnK ` AZl~2 ?Nvtg!  a+Cm7 !dL|RMhGQ "̱I2=[#ÅN[$P8jUG9SimTake1%0`ZG"[project path]/Simulation/[model]/[object]/&DT?D1Oe Z:\Mechanic_Billboard\Simulation\[model]\[object]\[object]_SimTake1_#.icecache'FuqEe)[object]_[version]_[frame](cPFJ75>)~J=Q|D TZ:\Mechanic_Billboard\Simulation\[model]\[object]\[object]_SimTake1_#.icecache*1~ 6O qdBc$ǑLD3C0010LSD310102PARW0010FERD3010i D:[A q"dڿ]"D5R|* HnMG %1+zg$ǒDefault_Passu,=OlX]xJQ'zU vf՛d@F)Dl* d~Y_@p͋? h1N)M=b~] O;BAerR )#F %U#L0:佪 Di"rCQ1%͚JҰ6rDq6 AV2?@CB51-100n{zVNlWי m+FRL b%ZIJ" eL6WK9k mZLekޝ Y/FJ 3aݠ Fc-)|Dc u/SGFzi (9 JhSX!l 2/󋦚Ngo PJ`pCkT S~"y7K3 杴3E9Su  L0w( !XmCw /}"AkLc{0#ԞPJ*L$&._BNE'Rl %$ >@O1T &ҠF.F%k6)avi '1 gAپx[Pass]_[Framebuffer] (cO3K 2WwhnQ )4x "-NZ  *4׍RAq[+ E*paO[Project Path]/Render_Archives/[Scene]/[Pass]_Archive,{i>LCgU -kFc{ .;+o5E.21/ېG1\ [Frame #4] [DATE dd_mmm] [User] [Pass] [Camera] [Project] [Scene] 0ڞGj 1^UGC \e{L= 24 0JCECe #< 3IEYE<` #< 4yM4(Q9 5 H1?6QYFjS?7<.*E4??8q~2Nڋ+@?9!bu܂Hco> :)f"O^+X;&=@ÊJpJ<w~>MOyj6=/ (TF41~S>ʅ>NSAPxJv ?tn$>6O3@x.cx8@ Ay.cx8@ Bz.cx8@ C$?m@D{.cx8@E}.cx8@F|.cx8@GmmI#O.Dd H}G8"fI!$w}Gqeô!3J?oN|B|&|!z@K/Ғ\%2@ʄ{xhSXNC5010DLd7*E-kPOT 1010H 6#GroupGroupGroupDME^VN~ 6 DL DMDN 7C7gOfAPC6FeKDP 1fkRLȎPOT 1010jreP8F@jpF8 Framebuffer Framebuffer FramebufferQNWhpOKnf1POT 1010XŕdNGf1__main____main____main__PNER2010PUCS0010 KCSN2010 DLR)ª O'~lTRAP0010HS 6T 6U 6 @ @ @Background_Objects_PartitionVq&'8Wr&'8Xs&'8Y:5FaʃZnYΧ C~Ք[0LqMu POT 1010f 6 nodeobject NodeObject Node Object\TͲ 5Gٳb 6C]o,!,Cˆ"DM^ֹzXI9BԉTRAP0010HSTU @Background_Lights_PartitionVWXYZ_b5D'Ek("V DN`40DQ62ONER0010 H` a.<@nyb~*v aɂc4mhj@d5mhj@e6mhj@f7mhj@g-1'JY^vhXaH@=3i.{YH[C*.{jECũkZ PL}TtPl*v aɂm !E]{θJ˧$og|9zt@(1K}EWWݍ, G$Ɖ0~v|5±I=G\?An@ d6 $)܎ e@Ltȿ퀂d6 $)d6 $)J^yb#A7Gwn_'}6O1LV^N%[I耞' $>6O< Cdw OĀ* $>6O- $>6O'0*K' ;Ю3Oz Cx165Xb~(@Ewsր]Or7@] =Ihv?]0*[G $¸θ)e"B8u܄*~K4 Aǿ @)Sy+6L_Wfd`NڕȀZ5|'!;LiK_zd6 $)($>6O  $>6Od6 $)F˸z64r.'Z₀4r.'Z₀4r.'Z₀e[Ne[Ne[Nd gq@%I^~`L_| `#ɂ(`#ɂ)`u~a򐠮uD/AUL LBY&J"Pf.Ct€#$~ &AԞwf꺀$%C yq"ho4KO٧VNNiHk]W6D1q1d6 $) \䔨OW4je$ǎre$ǎqe$ǎoe$ǎke$ǎruHiE6VDzSyLCз,LCз,LCз,LCз,L0@aTBX@uHȷ?eZ@i3yx{C|-΀d6 $)VLT3fg@;Q RE'Pe$ǎPe$ǎ]e$ǎl)ɂ(GB"_KK΀Te$ǎUe$ǎVe$ǎ}q6_ɂ(%5j@Qe$ǎRe$ǎSe$ǎ{o<9C;>zYe[NJ؊ɂ(?8jZpހd6 $)d6 $)&v $?UZe$ǎ[e$ǎ_e$ǎd6 $)d6 $)d6 $)d6 $)d6 $)/g_q_Cз,LCз,LT`Kn>DPreP8F@jpF8zHMainO䂦Main^{=A='Passes@ R|@S-%      DPOT 1010\dڿ]"D5R|*#PassPassPass Property Set D#D W؛OF1/ |]E>CZ#zH_!DŅz7z0M1N\ [mental raywImq x[Project Path]/Render_Pictures4z 4GOl?9 Z:\Mechanic_Billboard\Render_Picturesm׵(HAu ?     A`驯I Hl1-100    !"#$ CSOR0010)MainDepthMotionNormalObject LabelsPixel CoveragePixel TimeRaster MotionAmbientDiffuseSpecularIrradianceReflectionRefractionPOT 1010_!DŅz RenderOptionsScene Render Options RenderOptions FᑽfC_aڋcBXpZ2HՏƝDNڳd"5>AПAwIK|xvoDؔM(TPOT 1010A ACGy@BackgroundColorRedBackgroundColorRedBackgroundColorRed?POT 1010E4Gw@M @BackgroundColorGreenBackgroundColorGreenBackgroundColorGreen?POT 1010T&gz6O^m 5@BackgroundColorBlueBackgroundColorBlueBackgroundColorBlue?POT 1010vTO8IY,@BackgroundColorAlphaBackgroundColorAlphaBackgroundColorAlpha?=Az _bV.+RCl:\X K`l$@3 N0FK,ug{Hardware RendererPOT 1010cBXpZ2@HardwareRendererHardware RendererHardwareRenderer##F^tJLݪeAx (PORM1010v#H_G2@U4 JZ{J~ !Nq2ACC{Χ"SLWH1 POT 1010ܹvk@L>POT 1010Vú<ޤzFBb @SamplesContrastGreenSamplesContrastGreenSamplesContrastGreen?L>L>POT 1010OBx̙@SamplesContrastBlueSamplesContrastBlueSamplesContrastBlue?L>L>POT 1010Ueam+HV8E,K@SamplesContrastAlphaSamplesContrastAlphaSamplesContrastAlpha?L>L>#s62@PrM>` $^$Oi>x95x %BC0GT@ &G C e '(4Lwr& (P VXNa0 )E=JM *B̪MUԯТ +8qDЕ~L>,bGD)@-ٺ3)Њ@Oj#?.iTC"HEs/F7ML. `J0 $MP*%1cc:\@jzT'2zU7<rCa39KFgN 4O>܀5ߓ,ADGQ#OZ6` Ko67"{DGk8O@)x9i:>Bɭ!:L:#cC@ m~;1SvJmE@<!I:2$$Nk =*AA}>D!-FME"J1?ӨZK]@,/xB@؀}BLnP^CAdj#O'RY0~B# BjK~X~qq6QC?xUR@1߀D(MSA EEuJ]0 AiFl .+[C''rGPA@4H2*GHCŢZFS@Ie|I"G2LUWJM]NcmVK5/L)+K Lo7HLF  M'HK E NZ/LZ^Y4 O{G^g8s Pt_k%HLV QQ2=@蹘S RL>POT 1010Vú<ޤzFBb @FGSamplesContrastGreenFGSamplesContrastGreenFGSamplesContrastGreen?L>L>POT 1010OBx̙@FGSamplesContrastBlueFGSamplesContrastBlueFGSamplesContrastBlue?L>L>POT 1010Ueam+HV8E,K@FGSamplesContrastAlphaFGSamplesContrastAlphaFGSamplesContrastAlpha?L>L>WAb[\Hd& X~n5ՇEK+U Y(aOwJd ZnUQlH?j [8QO٫B0 \²0O}a ] m!1G1ZA ^2C`D/ _ &7FLqc{@bP `*tDG~U POT 1010ܹvk@ l*FnJg[^m  mы;KZHs6q  ncl{ID塪ov*B?!Cȡ@ p2Iя( @ q4CFLJ!9ܽ9? rs@A@ʼ POT 1010ܹvk@ϋ  ,M׍J&A Wd ,NR'c|г r41.KM $ 䴗bNJGEN? [5K* LD2- B]% Fݏl$]  ۵JwqvV£? 1&WG av |,CcNkpA|.OžNDa@*3?WIDS}(G- PAq$O8(Ru!Fo@ހ)L#3eیy-KJs4@BްHEE s7HɆ-zڄr0㘜N1flyN [7c1HH+Mn}J f0A lAYl> sCk]DO rEC8TY;޼7kGk8ng m@WHNb:C3怣VyѾ6Bj }؀[#IJ @3&yHG$S|,sW#Nre78 cI z ~nDQ{ea4M&fFn9mental rayPOT 1010`eAx (@ mentalray mental ray mentalrayMMFB) FO(b嘫q%3vB;>TMHu%3vB;>3Delight Options |4)^HfSI=࣋x0M`ƩClXZ6[ 3cJoeDaRendering|Pass POT 1010},lj|vo7VersionVersion number of 3DFSMStores the version number of the last version of 3Delight for Softimage used.3.0.153.0.15 POT 1010$ozd\ J'PrimaryRaysRendererEnum.Defines which renderer to use for primary rays.Defines which renderer to use for primary raysreyesreyes POT 1010ZNSۨzu Oversampling OversamplingPixel samples in x & y @POT 1010\iuv0%F1J FilterWidth Filter WidthFilter width in pixels?A?A?@@POT 1010:kGo$( # ShadingRate Shading Rate Shading Rate>Ao:D?? POT 1010uœ8<`<' FilterType Filter Type FilterTypegaussianmitchellPOT 1010j<&U -5C\CSmoothPolyThresholdBNumber of subdivision steps after which polys are perfectly smoothBNumber of subdivision steps after which polys are perfectly smooth  POT 1010^U2:} 2('OCameraMotionStepsCamera(Number of motion samples for camera blur POT 1010/ۚxhkTransformationStepsTransformation0Number of motion samples for transformation blur POT 1010o5(!dy~.ɓDeformationSteps Deformation-Number of motion samples for deformation blurPOT 1010<FEeyW@ShutterEfficiencyShutter Efficiency=The speed at which the shutter opens and closes in the camera????L?L? POT 1010N {7qShadingFrequencyShading FrequencygHow often the associated geoemtry will be shaded when rendering with more than two motion blur samples.frameframePOT 1010YTk!vίH NbThreadsNumber of threads,Total number of threads used by the renderer POT 1010$ef3# ThreadsPolicyThreads Allocation PolicyBStrategy used to choose the number of threads used by the rendererallcoresallcoresPOT 1010lAo:D?? POT 1010АhbJ kILVolumePointCloudsDirectoryVolume Point-clouds DirectoryGDirectory where point-clouds used for volume rendering should be stored,,[Project Path]\3Delight\ptc\[Scene]\[Frame]\[Project Path]\3Delight\ptc\[Scene]\[Frame]\POT 1010:T(v`onmTileSize Tile SizeTile's size in X and Y POT 1010%:5Vgm7GridSize Grid Size Number of micropolygons per gridPOT 10106A+f*TE6P+EyeSplitsLimitEye-Splits Limit_Specifies the number of times a primitive crossingthe eye plane is split before being discardedPOT 1010{*51֓myMaximumRayDepthMaximum Ray DepthMaximum Ray Depth POT 1010٪z5Ab MaximumRayDiffuseDepthMaximum Diffuse DepthMaximum Ray Diffuse Depth POT 1010iQXEMaximumRaySpecularDepthMaximum Specular DepthMaximum Ray Specular Depth  POT 1010񊽄HCrtR RayTraceDisableDisableDisable ray tracing  POT 1010W(哫AC ShadeRTShadows!Run shaders on ray traced shadows!Run shaders on ray traced shadows  POT 1010.yfI m1=u ShadeOcclusionShadows Run shaders on occlusion shadows Run shaders on occlusion shadows  POT 1010!ۑ EnableModelArchivingEnable"Enables individual model archiving  POT 10107Hć>a*[ LazyModelArchivingFreeze Archives%Makes individual model archiving lazy  POT 1010V&.D| AHModelArchivesDirectoryModelArchivesDirectory4Directory where individual model archives are stored11[Project Path]\3Delight\archives\[Scene]\[Frame]\[Project Path]\3Delight\archives\[Scene]\[Frame]\ POT 101066Q1z} EnableDepthOfFieldEnable depth of fieldEnable depth of field POT 1010l/VODWu? RenderVolumeShadersRenderVolumeShadersRenderVolumeShaders  POT 1010BͪKRP ς MotionBlurVolumicsMotionBlurVolumicsMotionBlurVolumics  POT 1010 _B00 h]zGenerateShadersEnum)Automatic Conversion of Softimage Shaders)Automatic Conversion of Softimage Shaders whenneededwhenneeded POT 1010w|U8`؂GenerateTextures*Automatic Conversion of Softimage Textures*Automatic Conversion of Softimage Textures whenneededwhenneeded POT 10109 M8ConvertedTexturesTypeWhat textures to convert?What textures to convert?allall POT 1010 ru1Z3ShadersDirectoryShadersDirectory Specify shaders output directory [Project Path]\3Delight\shaders\[Project Path]\3Delight\shaders\ POT 1010?J)I֪l POT 1010Qǽ9)xxI5*"  IBLEnableEnable Image Based LightingEnable Image Based Lighting POT 101069m3xUHӥB IBLIntensityGeneral intensityGeneral intensity AzD??POT 1010sUxi9?IBLShadowIntensity$Shadow depth in image based lighting$Shadow depth in image based lighting????POT 1010E0 IBLShadowSoftnessShadow softnessShadow softness????POT 1010W1}"{  IBLSamplesNumber of SamplesNumber of Samples@ POT 1010ΰT=CIBLDirectoryNameIBLDirectoryName-Directory where IBL environment map is stored$$[Project Path]\3Delight\IBL\[Frame]\[Project Path]\3Delight\IBL\[Frame]\POT 1010@CW/* AmbientOcclusionAmbient occlusion algorithmAmbient occlusion algorithmPOT 1010ӵɺKT)ØiOcclusionShadingRate"Shading Rate for Ambient Occlusion"Shading Rate for Ambient OcclusionBC@@POT 1010 Rwz8bColorBleedingSamples*Number of samples to use in color bleeding*Number of samples to use in color bleeding@POT 1010$T%E4%P6OcclusionMaxSolidAngle Quality of point-based occlusion Quality of point-based occlusion??==POT 1010 v`bW1j ColorBleedingColor bleeding algorithmColor bleeding algorithm POT 1010 u.E/OmH`T PtcFileName PtcFileNameSpecify the point cloud file::[Project Path]\3Delight\ptc\[Scene]_pointcloud.[Frame].ptc[Project Path]\3Delight\ptc\[Scene]_pointcloud.[Frame].ptc POT 1010ђc1DI PtcCameraName PtcCameraName2Specify a camera to use for point cloud generation POT 1010݂=sz  PtcReuseFileReuse Point-Cloud FileReuse Point-Cloud File POT 10109k\W(>Q%TS PhotonsMode$Controls if photon maps are rendered$Controls if photon maps are rendered POT 1010YM?t+ X4 PhotonsWriteMaps&Write Photon Map to the specified file&Write Photon Map to the specified file POT 1010@\Ea']@PhotonsTotalNumber*Number of samples to use in color bleeding*Number of samples to use in color bleedingP5 POT 1010{ϯmchPhotonsDiffuseBounces Number of diffuse photon bounces Number of diffuse photon bounces POT 1010joDbҵf}*9%PhotonsMapNamePhotonsMapNameSpecify the point cloud file==[Project Path]\3Delight\photons\[Scene]_photonmap.[Frame].ptc[Project Path]\3Delight\photons\[Scene]_photonmap.[Frame].ptc POT 1010FyYHuUi PremultiplyWithAlphaPremultiply Colors With alphaPremultiply Colors With alpha  POT 1010\z!n'EeS  ProgressiveRenderEnable ProgressiveEnable progressive rendering 3DelightHsɂI_3Delight_Options5u"{OÄ/3Delight Optionshuɬ nS:Id>POT 1010u%3vB;>customparamsetCustom parameter setCustom parameter setF`CFG AЭث|HVRay Options H 57|̝,gȄ Rendering|PassPOT 1010eFw 9_bschema_versionSettings schema versionschema_version POT 10107YJk  out_img_width Image width out_img_width(POT 1010tEՑGZ~'ǣout_img_height Image widthout_img_height POT 1010"~/n <|/ out_vrscene .vrscene file out_vrsceneC:\export.vrsceneC:\export.vrscene POT 1010x3B'~\73out_renderviewcameraCameraout_renderviewcamera POT 1010}&l%%&D out_use_vrayvfb Use V-Ray VFBout_use_vrayvfb POT 1010T#m out_file_ext out_file_ext out_file_ext  POT 1010vPSCmi搦 out_save_inSave In out_save_in[Project Path]/Render_Pictures[Project Path]/Render_Pictures POT 1010ozgMo+out_img_file_name File Nameout_img_file_name[Pass][Pass] POT 1010QPB`<*peec gi_onGI is ongi_on  POT 1010.z; ¥.`s| gi_caustics_reflectGI caustics reflectivegi_caustics_reflect  POT 1010X}? j0,\ gi_caustics_refractiveGI caustics refractivegi_caustics_refractive POT 1010NͮɪXi gi_saturation GI saturation gi_saturation A$tI??POT 1010~'4ORVbP\7 P gi_contrast GI contrast gi_contrast A$tI??POT 1010,߂l͗gi_contrast_baseGI contrast basegi_contrast_base A$tI??POT 1010U{8u6`F8jgi_primary_engineGI primary enginegi_primary_enginePOT 1010Vz<6gi_primary_multiplierGI primary bounces multipliergi_primary_multiplier?PPG??POT 1010=iy='1o)eErgi_secondary_engineGI secondary enginegi_secondary_enginePOT 1010KCmqkdbYI{gi_secondary_multiplierGI secondary bounces multipliergi_secondary_multiplier?PG?? POT 1010 ]_hdɦM gi_ray_distance_onGI ray distance limit is ongi_ray_distance_on POT 1010*Q+AQN)^gi_ray_distanceGI ray distance limitgi_ray_distanceB(knNBBPOT 1010r]QȜ< 3 aa_typeImage sampler typeaa_typePOT 1010)`x~a09¯aa_fixed_subdivs Subdivisionsaa_fixed_subdivs 'POT 1010 _ 1D%Kaa_qmc_minSubdivs Min subdivsaa_qmc_minSubdivs 'POT 1010Wq-Jȭaa_qmc_maxSubdivs Max subdivsaa_qmc_maxSubdivs 'POT 1010z-eNI-aa_qmc_threshold Thresholdaa_qmc_thresholdo: Ao:@F #< #<POT 1010XUR5daa_subdiv_minRate Min. rateaa_subdiv_minRatePOT 1010wykkF\49aa_subdiv_maxRate Max. rateaa_subdiv_maxRate POT 1010yv~ ЁA- A aa_subdiv_jitterJitteraa_subdiv_jitter POT 1010OlD։.aa_subdiv_threshold Thresholdaa_subdiv_threshold@@F>> POT 1010bkK0)u aa_subdiv_edgesObject outlineaa_subdiv_edges  POT 1010i /F\< aa_subdiv_normalsNormalsaa_subdiv_normals POT 1010RΰY[㳯aa_subdiv_normals_thresholdNormals thresholdaa_subdiv_normals_threshold?@F== POT 1010ab.Q9w@Qr  aa_filter_onOn aa_filter_on POT 1010L#'d0;aa_filter_typeaa_filter_typeaa_filter_typePOT 1010|tOwn$4aa_filter_sizeSizeaa_filter_sizeB@F? POT 1010Qpؕ4/'Zaa_filter_commentaa_filter_commentaa_filter_comment&&short information about current filterComputes Antialiasing using a variable size area filter POT 1010谬ĐGa{* qmc_time_dependentTime dependentqmc_time_dependent POT 1010J8+|G(qmc_adaptive_amountAdaptive amountqmc_adaptive_amount??Y?Y?POT 1010սmLLf[2!1qmc_adaptive_thresholdNoise thresholdqmc_adaptive_threshold?? #< #<POT 1010V9ʜ_hfqmc_adaptive_min_samples Min. samplesqmc_adaptive_min_samples'POT 1010WQ罵[cYYHqmc_subdivs_multGlobal subdivs multiplierqmc_subdivs_mult APG??POT 1010 oYL|< qmc_path_sampler_type Path samplerqmc_path_sampler_typePOT 1010rIp12\cf lc_subdivsSubdivs lc_subdivs POT 1010ʟgvlc_sample_size Sample sizelc_sample_size?PG ף< ף< POT 1010qcC0#8g^lc_filter_typeFilterlc_filter_typePOT 1010}?C.+:$0lc_filter_samplesInterpolation sampleslc_filter_samplesdPOT 1010j IzCQS-lc_filter_size Filter sizelc_filter_size A@Fu=u= POT 1010od[zc_dI0  lc_prefilter Prefilter lc_prefilter POT 1010oWW29e4lbLlc_prefilter_samplesPrefilter sampleslc_prefilter_samples POT 1010fk 5LJTlc_depthDepthlc_depthdd POT 1010&V`5]| lc_show_calc_phaseShow calc. phaselc_show_calc_phase  POT 1010!{17%>  lc_store_direct_lightStore direct lightlc_store_direct_light  POT 1010{Ve%q:QEPpm_modeModepm_mode POT 1010Yd|a pm_auto_search_distanceAuto search distancepm_auto_search_distance  POT 1010h 0yuҳ pm_convex_hull_estimateConvex hull area estimatepm_convex_hull_estimate  POT 1010}qIgYR/{i4 pm_dont_delete Don't deletepm_dont_delete  POT 1010o 5<搕  pm_auto_save Auto save pm_auto_save POT 1010qn ,CȘPo|pm_retrace_bouncesRetrace bouncespm_retrace_bounces2  POT 1010ȣdN pm_store_direct_lightStore direct lightpm_store_direct_light POT 1010w& 9Epm_search_distanceSearch distancepm_search_distancex`x` A APOT 1010vuV;$PEY  pm_multiplier Multiplier pm_multiplier A$tI??POT 1010KgCz;pm_retrace_cornersRetrace thresholdpm_retrace_corners A$tIPOT 1010Vn2'&pm_max_density Max densitypm_max_density A$tI POT 1010Z("7pm_file From filepm_file POT 1010+j*t5PDpm_auto_save_fileAuto save filepm_auto_save_file22[Project Path]/Vray1/photon_map_auto[Frame].vrpmap[Project Path]/Vray1/photon_map_auto[Frame].vrpmapPOT 1010~$Uxh: qmcgi_subdivsSubdivs qmcgi_subdivsPOT 10104z|@sqmcgi_secondarySecondary bouncesqmcgi_secondaryPOT 1010|yWEܹN im_presetCurrent preset im_presetPOT 1010(U[}n?iim_cus_min_rateMin rateim_cus_min_ratedPOT 1010~K|e_ m'6d im_cus_max_rateMax rateim_cus_max_ratedPOT 1010:0d.~"q#im_cus_color_thresholdColor thresholdim_cus_color_threshold@zD>>POT 10109+4էXOim_cus_normal_thresholdNormal thresholdim_cus_normal_threshold@zD==POT 1010g-dWyim_cus_distance_thresholdDistance thresholdim_cus_distance_threshold@zD==POT 1010| f^Sf im_subdivs HSph subdivs im_subdivsd2POT 1010 }u8 Xq`nim_interp_samplesInterpolation samplesim_interp_samples<POT 1010gkю#A+'im_interp_framesInterpolation framesim_interp_frames POT 1010O tp+1>im_calc_interp_samples Calc. pass interpolation samplesim_calc_interp_samples POT 1010\h(xG Ƨ im_randomize_samplesRandomize samplesim_randomize_samples POT 1010qi%~rWim_interpolation_modeInterpolation modeim_interpolation_modePOT 1010^)Neɹ im_lookup_mode Sample lookupim_lookup_modePOT 1010`Iy 96Rim_modeModeim_mode POT 1010}RNbY7 9 im_dont_delete Don't deleteim_dont_delete  POT 1010Z U׿ylim_file From fileim_file POT 1010^hV,BD im_show_samples Show samplesim_show_samples  POT 1010D `;3 im_show_calc_phaseShow calculation phaseim_show_calc_phase  POT 1010*n%'Q''˔ A im_show_direct_lightShow direct lightim_show_direct_light  POT 1010oS À8LA-  im_multipass Multipass im_multipass  POT 1010]+wjq+: im_check_sample_visibilityCheck sample visibilityim_check_sample_visibility  POT 1010o[c_[ (!  im_auto_save Auto save im_auto_save  POT 1010>@yH|im_auto_save_fileAuto save fileim_auto_save_file55[Project Path]/Vray1/irradiance_map_auto[Frame].vrmap[Project Path]/Vray1/irradiance_map_auto[Frame].vrmap POT 1010} h)*bA im_enhance_detailEnableim_enhance_detail POT 1010bmA;C*Q3&2im_detail_radiusRadiusim_detail_radiuszDzDpBpBPOT 1010?z.!,sim_detail_subdivsmult Subdivs multim_detail_subdivsmult??>>POT 1010E )N}~im_detail_scaleScaleim_detail_scalePOT 1010dP~1w[ԛ>9cam_typeTypecam_type POT 1010§u:v<& cam_override_fov Override FOVcam_override_fov POT 1010l"&C0Icam_fov Camera FOVcam_fovCC4B4BPOT 1010pֶ4CmJ?or$ cam_heightHeight cam_heightzDPGCCPOT 1010lf ҟA>cam_distDistancecam_dist APG@@ POT 1010m܎2 JH=Q  cam_auto_fitAuto-fit cam_auto_fit POT 1010j.g`T)g cam_curveCurve cam_curve APG?? 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RenderVolumeShadersRenderVolumeShadersRenderVolumeShaders  POT 1010BͪKRP ς MotionBlurVolumicsMotionBlurVolumicsMotionBlurVolumics  POT 1010 _B00 h]zGenerateShadersEnum)Automatic Conversion of Softimage Shaders)Automatic Conversion of Softimage Shaders whenneededwhenneeded POT 1010w|U8`؂GenerateTextures*Automatic Conversion of Softimage Textures*Automatic Conversion of Softimage Textures whenneededwhenneeded POT 10109 M8ConvertedTexturesTypeWhat textures to convert?What textures to convert?allall POT 1010 ru1Z3ShadersDirectoryShadersDirectory Specify shaders output directory [Project Path]\3Delight\shaders\[Project Path]\3Delight\shaders\ POT 1010?J)I֪l POT 1010Qǽ9)xxI5*"  IBLEnableEnable Image Based LightingEnable Image Based Lighting POT 101069m3xUHӥB IBLIntensityGeneral intensityGeneral intensity AzD??POT 1010sUxi9?IBLShadowIntensity$Shadow depth in image based lighting$Shadow depth in image based lighting????POT 1010E0 IBLShadowSoftnessShadow softnessShadow softness????POT 1010W1}"{  IBLSamplesNumber of SamplesNumber of Samples@ POT 1010ΰT=CIBLDirectoryNameIBLDirectoryName-Directory where IBL environment map is stored$$[Project Path]\3Delight\IBL\[Frame]\[Project Path]\3Delight\IBL\[Frame]\POT 1010@CW/* AmbientOcclusionAmbient occlusion algorithmAmbient occlusion algorithmPOT 1010ӵɺKT)ØiOcclusionShadingRate"Shading Rate for Ambient Occlusion"Shading Rate for Ambient OcclusionBC@@POT 1010 Rwz8bColorBleedingSamples*Number of samples to use in color bleeding*Number of samples to use in color bleeding@POT 1010$T%E4%P6OcclusionMaxSolidAngle Quality of point-based occlusion Quality of point-based occlusion??==POT 1010 v`bW1j ColorBleedingColor bleeding algorithmColor bleeding algorithm POT 1010 u.E/OmH`T PtcFileName PtcFileNameSpecify the point cloud file::[Project Path]\3Delight\ptc\[Scene]_pointcloud.[Frame].ptc[Project Path]\3Delight\ptc\[Scene]_pointcloud.[Frame].ptc POT 1010ђc1DI PtcCameraName PtcCameraName2Specify a camera to use for point cloud generation POT 1010݂=sz  PtcReuseFileReuse Point-Cloud FileReuse Point-Cloud File POT 10109k\W(>Q%TS PhotonsMode$Controls if photon maps are rendered$Controls if photon maps are rendered POT 1010YM?t+ X4 PhotonsWriteMaps&Write Photon Map to the specified file&Write Photon Map to the specified file POT 1010@\Ea']@PhotonsTotalNumber*Number of samples to use in color bleeding*Number of samples to use in color bleedingP5 POT 1010{ϯmchPhotonsDiffuseBounces Number of diffuse photon bounces Number of diffuse photon bounces POT 1010joDbҵf}*9%PhotonsMapNamePhotonsMapNameSpecify the point cloud file==[Project Path]\3Delight\photons\[Scene]_photonmap.[Frame].ptc[Project Path]\3Delight\photons\[Scene]_photonmap.[Frame].ptc POT 1010FyYHuUi PremultiplyWithAlphaPremultiply Colors With alphaPremultiply Colors With alpha  POT 1010\z!n'EeS  ProgressiveRenderEnable ProgressiveEnable progressive rendering 3DelightHsɂI_3Delight_Options5u"{OÄ/3Delight Optionshuɬ nS:Id>}^0|HVRay Options H 57|̝,gȄ Rendering|PassPOT 1010eFw 9_bschema_versionSettings schema versionschema_version POT 10107YJk  out_img_width Image width out_img_width(POT 1010tEՑGZ~'ǣout_img_height Image widthout_img_height POT 1010"~/n <|/ out_vrscene .vrscene file out_vrsceneC:\export.vrsceneC:\export.vrscene POT 1010x3B'~\73out_renderviewcameraCameraout_renderviewcamera POT 1010}&l%%&D out_use_vrayvfb Use V-Ray VFBout_use_vrayvfb POT 1010T#m out_file_ext out_file_ext out_file_ext  POT 1010vPSCmi搦 out_save_inSave In out_save_in[Project Path]/Render_Pictures[Project Path]/Render_Pictures POT 1010ozgMo+out_img_file_name File Nameout_img_file_name[Pass][Pass] POT 1010QPB`<*peec gi_onGI is ongi_on  POT 1010.z; ¥.`s| gi_caustics_reflectGI caustics reflectivegi_caustics_reflect  POT 1010X}? j0,\ gi_caustics_refractiveGI caustics refractivegi_caustics_refractive POT 1010NͮɪXi gi_saturation GI saturation gi_saturation A$tI??POT 1010~'4ORVbP\7 P gi_contrast GI contrast gi_contrast A$tI??POT 1010,߂l͗gi_contrast_baseGI contrast basegi_contrast_base A$tI??POT 1010U{8u6`F8jgi_primary_engineGI primary enginegi_primary_enginePOT 1010Vz<6gi_primary_multiplierGI primary bounces multipliergi_primary_multiplier?PPG??POT 1010=iy='1o)eErgi_secondary_engineGI secondary enginegi_secondary_enginePOT 1010KCmqkdbYI{gi_secondary_multiplierGI secondary bounces multipliergi_secondary_multiplier?PG?? POT 1010 ]_hdɦM gi_ray_distance_onGI ray distance limit is ongi_ray_distance_on POT 1010*Q+AQN)^gi_ray_distanceGI ray distance limitgi_ray_distanceB(knNBBPOT 1010r]QȜ< 3 aa_typeImage sampler typeaa_typePOT 1010)`x~a09¯aa_fixed_subdivs Subdivisionsaa_fixed_subdivs 'POT 1010 _ 1D%Kaa_qmc_minSubdivs Min subdivsaa_qmc_minSubdivs 'POT 1010Wq-Jȭaa_qmc_maxSubdivs Max subdivsaa_qmc_maxSubdivs 'POT 1010z-eNI-aa_qmc_threshold Thresholdaa_qmc_thresholdo: Ao:@F #< #<POT 1010XUR5daa_subdiv_minRate Min. rateaa_subdiv_minRatePOT 1010wykkF\49aa_subdiv_maxRate Max. rateaa_subdiv_maxRate POT 1010yv~ ЁA- A aa_subdiv_jitterJitteraa_subdiv_jitter POT 1010OlD։.aa_subdiv_threshold Thresholdaa_subdiv_threshold@@F>> POT 1010bkK0)u aa_subdiv_edgesObject outlineaa_subdiv_edges  POT 1010i /F\< aa_subdiv_normalsNormalsaa_subdiv_normals POT 1010RΰY[㳯aa_subdiv_normals_thresholdNormals thresholdaa_subdiv_normals_threshold?@F== POT 1010ab.Q9w@Qr  aa_filter_onOn aa_filter_on POT 1010L#'d0;aa_filter_typeaa_filter_typeaa_filter_typePOT 1010|tOwn$4aa_filter_sizeSizeaa_filter_sizeB@F? POT 1010Qpؕ4/'Zaa_filter_commentaa_filter_commentaa_filter_comment&&short information about current filterComputes Antialiasing using a variable size area filter POT 1010谬ĐGa{* qmc_time_dependentTime dependentqmc_time_dependent POT 1010J8+|G(qmc_adaptive_amountAdaptive amountqmc_adaptive_amount??Y?Y?POT 1010սmLLf[2!1qmc_adaptive_thresholdNoise thresholdqmc_adaptive_threshold?? #< #<POT 1010V9ʜ_hfqmc_adaptive_min_samples Min. samplesqmc_adaptive_min_samples'POT 1010WQ罵[cYYHqmc_subdivs_multGlobal subdivs multiplierqmc_subdivs_mult APG??POT 1010 oYL|< qmc_path_sampler_type Path samplerqmc_path_sampler_typePOT 1010rIp12\cf lc_subdivsSubdivs lc_subdivs POT 1010ʟgvlc_sample_size Sample sizelc_sample_size?PG ף< ף< POT 1010qcC0#8g^lc_filter_typeFilterlc_filter_typePOT 1010}?C.+:$0lc_filter_samplesInterpolation sampleslc_filter_samplesdPOT 1010j IzCQS-lc_filter_size Filter sizelc_filter_size A@Fu=u= POT 1010od[zc_dI0  lc_prefilter Prefilter lc_prefilter POT 1010oWW29e4lbLlc_prefilter_samplesPrefilter sampleslc_prefilter_samples POT 1010fk 5LJTlc_depthDepthlc_depthdd POT 1010&V`5]| lc_show_calc_phaseShow calc. phaselc_show_calc_phase  POT 1010!{17%>  lc_store_direct_lightStore direct lightlc_store_direct_light  POT 1010{Ve%q:QEPpm_modeModepm_mode POT 1010Yd|a pm_auto_search_distanceAuto search distancepm_auto_search_distance  POT 1010h 0yuҳ pm_convex_hull_estimateConvex hull area estimatepm_convex_hull_estimate  POT 1010}qIgYR/{i4 pm_dont_delete Don't deletepm_dont_delete  POT 1010o 5<搕  pm_auto_save Auto save pm_auto_save POT 1010qn ,CȘPo|pm_retrace_bouncesRetrace bouncespm_retrace_bounces2  POT 1010ȣdN pm_store_direct_lightStore direct lightpm_store_direct_light POT 1010w& 9Epm_search_distanceSearch distancepm_search_distancex`x` A APOT 1010vuV;$PEY  pm_multiplier Multiplier pm_multiplier A$tI??POT 1010KgCz;pm_retrace_cornersRetrace thresholdpm_retrace_corners A$tIPOT 1010Vn2'&pm_max_density Max densitypm_max_density A$tI POT 1010Z("7pm_file From filepm_file POT 1010+j*t5PDpm_auto_save_fileAuto save filepm_auto_save_file22[Project Path]/Vray1/photon_map_auto[Frame].vrpmap[Project Path]/Vray1/photon_map_auto[Frame].vrpmapPOT 1010~$Uxh: qmcgi_subdivsSubdivs qmcgi_subdivsPOT 10104z|@sqmcgi_secondarySecondary bouncesqmcgi_secondaryPOT 1010|yWEܹN im_presetCurrent preset im_presetPOT 1010(U[}n?iim_cus_min_rateMin rateim_cus_min_ratedPOT 1010~K|e_ m'6d im_cus_max_rateMax rateim_cus_max_ratedPOT 1010:0d.~"q#im_cus_color_thresholdColor thresholdim_cus_color_threshold@zD>>POT 10109+4էXOim_cus_normal_thresholdNormal thresholdim_cus_normal_threshold@zD==POT 1010g-dWyim_cus_distance_thresholdDistance thresholdim_cus_distance_threshold@zD==POT 1010| f^Sf im_subdivs HSph subdivs im_subdivsd2POT 1010 }u8 Xq`nim_interp_samplesInterpolation samplesim_interp_samples<POT 1010gkю#A+'im_interp_framesInterpolation framesim_interp_frames POT 1010O tp+1>im_calc_interp_samples Calc. pass interpolation samplesim_calc_interp_samples POT 1010\h(xG Ƨ im_randomize_samplesRandomize samplesim_randomize_samples POT 1010qi%~rWim_interpolation_modeInterpolation modeim_interpolation_modePOT 1010^)Neɹ im_lookup_mode Sample lookupim_lookup_modePOT 1010`Iy 96Rim_modeModeim_mode POT 1010}RNbY7 9 im_dont_delete Don't deleteim_dont_delete  POT 1010Z U׿ylim_file From fileim_file POT 1010^hV,BD im_show_samples Show samplesim_show_samples  POT 1010D `;3 im_show_calc_phaseShow calculation phaseim_show_calc_phase  POT 1010*n%'Q''˔ A im_show_direct_lightShow direct lightim_show_direct_light  POT 1010oS À8LA-  im_multipass Multipass im_multipass  POT 1010]+wjq+: im_check_sample_visibilityCheck sample visibilityim_check_sample_visibility  POT 1010o[c_[ (!  im_auto_save Auto save im_auto_save  POT 1010>@yH|im_auto_save_fileAuto save fileim_auto_save_file55[Project Path]/Vray1/irradiance_map_auto[Frame].vrmap[Project Path]/Vray1/irradiance_map_auto[Frame].vrmap POT 1010} h)*bA im_enhance_detailEnableim_enhance_detail POT 1010bmA;C*Q3&2im_detail_radiusRadiusim_detail_radiuszDzDpBpBPOT 1010?z.!,sim_detail_subdivsmult Subdivs multim_detail_subdivsmult??>>POT 1010E )N}~im_detail_scaleScaleim_detail_scalePOT 1010dP~1w[ԛ>9cam_typeTypecam_type POT 1010§u:v<& cam_override_fov Override FOVcam_override_fov POT 1010l"&C0Icam_fov Camera FOVcam_fovCC4B4BPOT 1010pֶ4CmJ?or$ cam_heightHeight cam_heightzDPGCCPOT 1010lf ҟA>cam_distDistancecam_dist APG@@ POT 1010m܎2 JH=Q  cam_auto_fitAuto-fit cam_auto_fit POT 1010j.g`T)g cam_curveCurve cam_curve APG?? 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PUCS0010 KCSN2010h` zD7$GKHRkZ$>5C`b$>5C*N]$>5Cvb$>5C 2.b$>5CF:@b$>5C0Z$G\b$>5CwƜB Iħb$>5C)b$>5C@0Z$G0Z$G5d?0Z$G.Yf%0Z$G0Z$G0b$>5Cb$>5CDQb$>5C@b$>5CJ1at}K1at}L1at}M1at}h"'8 @`c$>5C c$>5Cppc$>5C c$>5Cc$>5C@@Щc$>5Cpdc$>5C0/c$>5CP[d$>5C SK0010eC`7H',+@;f?;f濄 @@e'`H'@ @@e8`,H'Z@;f?;f? @@e%`H@ @@e3/` `CBġܧHViewB     `hIW՝O(NE`u@j&Zm` oBn[`86kH5 %h`y03I$HNcʙǑaXһA}Ckr``TOHUserCamera0aQ PH^y *S^`RMHTopCamera0b]I}cJ҆b`VQHFrontCamera0bz=Nkub`VQHRightCamera0bY@Ș`H SpotCamera0b!Nڠb3{DQjbxi^ VFGmbD_ 5N&μyb@_=_b1H2    @3; b/&N6prb3J*gW9ceۥ]Bw}c*z-<Eִϭٴ7c8-VG` Fb1H2    @3; c̘/K-R@cLؾ.G1~2cs0Bk.Tchu@c]qOQct>Eԍ %Qb1H2    @3; c6w:-N|0cF#IUcnYQK꾓0?cW$=Ar``|c8pHuA3`bHTHIJ K L M NO P Q R S T U V W X Y Z [ \ ] ^ _ ` a b c d e f g h i j k l m n o p q r s t u v Au]$ǎ0bp1000 wxb1H2    @3; ct.j;AU9BFc2-/I_ lchVɚgoD$I>d޲wDmdBC³?BPצwb~kH~POT 1010A ACGy@BackgroundColorRedBackgroundColorRedBackgroundColorRed?POT 1010E4Gw@M @BackgroundColorGreenBackgroundColorGreenBackgroundColorGreen?POT 1010T&gz6O^m 5@BackgroundColorBlueBackgroundColorBlueBackgroundColorBlue?POT 1010vTO8IY,@BackgroundColorAlphaBackgroundColorAlphaBackgroundColorAlpha?~~Hardware RendererbPORM1010HȊ POT 1010ܹvk@=POT 1010Vú<ޤzFBb @SamplesContrastGreenSamplesContrastGreenSamplesContrastGreen?L>=POT 1010OBx̙@SamplesContrastBlueSamplesContrastBlueSamplesContrastBlue?L>=POT 1010Ueam+HV8E,K@SamplesContrastAlphaSamplesContrastAlphaSamplesContrastAlpha?L>=  A     @A? #< @        jA ? 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POT 1010ܹvk@      mental ray bw H3Delight Options HfSI=࣋x0 Rendering|Pass },lj|vo73.0.15 ozd\ J'reyes ZNSۨzu \iuv0%F1J? :kGo$( #Auœ8<`<'box<&U -5C\C^U2:} 2('O/ۚxhko5(!dy~.ɓ<FEeyW@L? {7qframeYTk!vίH$ef3#allcoresla*[ %&.D| AH[Project Path]\3Delight\archives\[Scene]\[Frame]\&66Q1z} '/VODWu? 4BͪKRP ς 5 _B00 h]zwhenneeded6w|U8`؂whenneeded79 M8all8 ru1Z3[Project Path]\3Delight\shaders\9?J)I֪l!3#m棛 ?fu$ @:J}&&f A E2Hg}/#TkV B=d $Tzz]?/tmp/3delight/netcache/Ccqb[gp 9>DQǽ9)xxI5*" E69m3xUHӥB?FsUxi9??GE0 ?HW1}"{ IΰT=C[Project Path]\3Delight\IBL\[Frame]\J@CW/* KӵɺKT)Øi@LRwz8bM$T%E4%P6=N v`bW1jOu.E/OmH`T[Project Path]\3Delight\ptc\[Scene]_pointcloud.[Frame].ptcPђc1DIQ݂=sz R9k\W(>Q%TSSYM?t+ X4 T@\Ea']@5 U{ϯmchVjoDbҵf}*9%[Project Path]\3Delight\photons\[Scene]_photonmap.[Frame].ptcWFyYHuUi X\z!n'EeS  3Delight_3Delight_Options3Delight Options bHVRay Options H 57|̝,gȄ Rendering|PassYeFw 9_b Z7YJk ([tEՑGZ~'ǣ\"~/n <|/C:\export.vrscene]x3B'~\73^}&l%%&D _T#m`vPSCmi搦[Project Path]/Render_PicturesaozgMo+[Pass]bPB`<*peec c.z; ¥.`s| dX}? j0,\ eNͮɪXi?f'4ORVbP\7 P?g,߂l͗?hU{8u6`F8jiVz<6?j=iy='1o)eErkKCmqkdbYI{?l ]_hdɦM m*Q+AQN)^Bn]QȜ< 3 o)`x~a09¯p _ 1D%KqWq-Jȭrz-eNI- #<sXUR5dtwykkF\49uv~ ЁA- A vOlD։.>wbkK0)u xi /F\< yRΰY[㳯=zb.Q9w@Qr {L#'d0;|tOwn$4?}Qpؕ4/'ZComputes Antialiasing using a variable size area filter~谬ĐGa{* J8+|G(Y?սmLLf[2!1 #<V9ʜ_hfWQ罵[cYYH? oYL|< Ip12\cfʟgv ף<cC0#8g^}?C.+:$0j IzCQS-u=d[zc_dI0 oWW29e4lbLk 5LJT&V`5]| !{17%>  Ve%q:QEPYd|a h 0yuҳ qIgYR/{i4  5<搕 qn ,CȘPo|ȣdN w& 9E AvuV;$PEY ?KgCz;Vn2'&("7+j*t5PD[Project Path]/Vray1/photon_map_auto[Frame].vrpmap$Uxh:4z|@syWEܹN(U[}n?i~K|e_ m'6d :0d.~"q#>9+4էXO=g-dWy= f^Sf }u8 Xq`ngkю#A+'O tp+1>\h(xG Ƨ qi%~rW^)Neɹ Iy 96RRNbY7 9  U׿yl^hV,BD D `;3 *n%'Q''˔ A S À8LA- ]+wjq+: [c_[ (! >@yH|[Project Path]/Vray1/irradiance_map_auto[Frame].vrmap h)*bA bmA;C*Q3&2pB?z.!,s>E )N}~P~1w[ԛ>9§u:v<& "&C0I4Bֶ4CmJ?or$Cf ҟA>@܎2 JH=Q .g`T)g?$Rl@jU fo/vP@@~M~V#}HHCͧWdF"Ԥ  uG)mhDpJW< 4ʤd!l,*C(&10fb=WIN:H;V ɃٔDȒPZm9^3 ~ZưaBKHʮ0B<?4g>Šsl4xV0>~С!["< a# [?\M90 RV .hw]$pym$&@V@f*Qd9LX<ӎ#a7 gY! ?86Kzu8n?x_Z-b|&?Fo.#Q{ EȺ F. Ր3b?7K-sLԓeE`¢ ]wHJ4|O C ͪ q RuxEi DU|iAfq"$Nf?ExSE^/E9S@Ȣg+P%wiA˴hRE}Q2K@PNƪfPfZ>"՘Vм%aS Z Xׂ14$, oCB=F]w /8kE&&NP\E= 8R lS vds0f~qsQ [<̻D/yk >WAB@jb [Yy&6[sX2D@}J@7? 0dه9 .;DTI$1P%{pixelsmaڟx9T䖁`+t%G U:=)t à N AːXp; ?f) B]Pvq9[G WO063 H "{WloX .mZ  ^ٚh2Bdu $ҥP72  IÉ/Hcn%fahU U,O}a POT 1010lL O #Asys_font_logfont_strsys_font_logfont_strx0500000000000000B0EF640600000000040000000000000040F064060000000030F064060000000018F0640600000000D0F0640600000000E8EF6406H,:0ES`C_0i ujDӀDnoW v &R`wW$FT$p@`*)s[Project Path]/Vray1/vray_log.txtpEmP+lbXg k_`/ HHzFWjB!3QhFDo:".-Ebw@#9g)BX$^) h EF%1rg)G?"e &^d!zcy+8 'Z=lMzI\ (D#Ue3a+ )$ۯDY*Ik *>D;޾# +0[#/ BI;yD=,hH'rio:-' ` .x}nx ^%5 /\Vm!7:oSk 03~TeB࣬1g"@T)-VRayVRay_OptionsVRay Options SRAV1010L O #Asys_font_logfont_strsys_font_logfont_str0500000000000000B0EF7C0700000000040000000000000040F07C070000000@b4H@dNȃSBZ<Ib!H"#$% & ' ( ) * + , - ./ 0 1 2 3 4 5 6 7 8 9:; < = > ? @ A B C @DE F G H I J K L M NOP Q R S T U V W X @YZ [ \ ] ^ _ ` a b cde f g h i j k l m n o p q r s t u v w x y z { | }~@                           @PZ                                [Frame #4] [DATE dd_mmm] [User] [Camera] [CameraFormat] [Project] [Scene]     VMAC1010bDMAC2010H          d A            @?           ! "#Zd;?$Zd;?%Zd;?&'?( ) *+,-./01?2333333?3333333?456?7p= ף?8?9:;?<=>?@AB?CDEF?GHIJ K L MNshadedO P Q RST U V WXZd;?YZd;?ZZd;?[Zd;?\] ^_ `a ibb]Hcdefgh i jkl m nopq brARMC2010Hrstua~W0?v?w'x?y.<@z{|A}Y`z5@~  Ff{Q@?'.<@?DpTUU? 333333#@ `0? 1?     PUCS0010 KCSN2010@b4H@dw>O!b!~H"#$% & ' ( ) * + , - ./ 0 1 2 3 4 5 6 7 8 9:; < = > ? @ A B C @DE F G H I J K L M NOP Q R S T U V W X @YZ [ \ ] ^ _ ` a b cde f g h i j k l m n o p q r s t u v w x y z { | }~@                           @PZ                                [Frame #4] [DATE dd_mmm] [User] [Camera] [CameraFormat] [Project] [Scene]     VMAC1010cDMAC2010H          d A            @?           ! "#Zd;?$Zd;?%Zd;?&'?( ) *+,-./01?2333333?3333333?456?7p= ף?8?9:;?<=>?@AB?CDEF?GHIJ K L MNwireframeO P Q RST U V WXZd;?YZd;?ZZd;?[Zd;?\] ^_ `a icb]Hcdefgh i jkl m nopq crARMC2010Hrstua~W0?v?w Nxgffvڠ;@ylJ@z{|Hn3I@}'~ ''? NlJ@_B@DpTUU? 6@ `0? 1?     PUCS0010 KCSN2010@c4H@d`rBv`c!~H"#$% & ' ( ) * + , - ./ 0 1 2 3 4 5 6 7 8 9:; < = > ? @ A B C @DE F G H I J K L M NOP Q R S T U V W X @YZ [ \ ] ^ _ ` a b cde f g h i j k l m n o p q r s t u v w x y z { | }~@                           @PZ                                [Frame #4] [DATE dd_mmm] [User] [Camera] [CameraFormat] [Project] [Scene]     VMAC1010cDMAC2010H          d A            @?           ! "#Zd;?$Zd;?%Zd;?&'?( ) *+,-./01?2333333?3333333?456?7p= ף?8?9:;?<=>?@AB?CDEF?GHIJ K L MNwireframeO P Q RST U V WXZd;?YZd;?ZZd;?[Zd;?\] ^_ `a icb]Hcdefgh i jkl m nopq crARMC2010Hrstua~W0?v?w NxAI.@ylJ@z{|gffvڠ;@}'~ ''? NlJ@_B@DpTUU? 6@ `0? 1?     PUCS0010 KCSN2010?c3H@dqA1u*?c!~H"#$% & ' ( ) * + , - ./ 0 1 2 3 4 5 6 7 8 9:; < = > ? @ A B C @DE F G H I J K L M NOP Q R S T U V W X @YZ [ \ ] ^ _ ` a b cde f g h i j k l m n o p q r s t u v w x y z { | }~@                           @PZ                                [Frame #4] [DATE dd_mmm] [User] [Camera] [CameraFormat] [Project] [Scene]     VMAC1010cDMAC2010H          d A            @?           ! "#Zd;?$Zd;?%Zd;?&'?( ) *+,-./01?2333333?3333333?456?7p= ף?8?9:;?<=>?@AB?CDEF?GHIJ K L MNwireframeO P Q RST U V WXZd;?YZd;?ZZd;?[Zd;?\] ^_ `a icb]Hcdefgh i jkl m nopq crARMC2010Hrstua~W0?v?w NxNkn.@ylJ@z{|Ir^;@}'~ ''? NlJ@_B@DpTUU? 6@ `0? 1?     PUCS0010 KCSN2010@c4H@dNPP>Oy d,c!H"#$% & ' ( ) * + , - ./ 0 1 2 3 4 5 6 7 8 9:; < = > ? @ A B C @DE F G H I J K L M NOP Q R S T U V W X @YZ [ \ ] ^ _ ` a b cde f g h i j k l m n o p q r s t u v w x y z { | }~@                           @PZ                                [Frame #4] [DATE dd_mmm] [User] [Camera] [CameraFormat] [Project] [Scene]     VMAC1010cDMAC2010H          d A            @?           ! "#Zd;?$Zd;?%Zd;?&'?( ) *+,-./01?2333333?3333333?456?7p= ף?8?9:;?<=>?@AB?CDEF?GHIJ K L MNwireframeO P Q RST U V WXZd;?YZd;?ZZd;?[Zd;?\] ^_ `a idb]Hcdefgh i jkl m nopq drARMC2010Hrstuv?w@x?ylJ@z{|qXoA@})#L4@~ )#L4@?@lJ@? 6@ `0? `0?    PUCS0010 KCSN2010|dpHp9>i2@AmA'@[dh"@A/<޽zL@=@Zc?m9^"m˿r,#9?|4:C? @@eId=H@++@;f?;f濄 @@e6d*H+&]'@ @@eKd?H'^Y@,+Z@;f?;f? @@e%dH@ @@eaz/dddAVV eHViewC     dtjHAÝ$d[hK[@.udNwAI1jA(v1IJX_*A~]Ciz`5oI̹`dTOHUserCamera0JS>OWz^dRMHTopCamera0JmCG#<@bdVQHFrontCamera0J>4(CLmbIVQHRightCamera0Jn#ƯG_|9;;I}xH SpotCamera0JK],cLE3LJpxaNE-D C!H!"#$ %& ' ( )?*+, JYAFa0>J-N JsHG?Ғ92J (߹4E[ JJ1H2    @3; J52HJ}@T"Gpȁ(J X[lYuJ0U$N)J ]uoOr`K W JJJ1H2    @3; K E;y9 6(K ;^)Lp9KJL{F<&KC3V@[C܃4K7vcPK0F蛳:h~KyO@}[KOohA,FRdh"J1H2    @3; K1CcN[.KhL`B> dK8/[AHh3K뱪Mu@hުK):B2RwCD`JHTHIJ K L M NO P Q R S T U V W X Y Z [ \ ] ^ _ ` a b c d e f g h i j k l m n o p q r s t u v Au]$ǎ0bp1000 wxJ1H2    @3; LS+'MƇDSK[LdnoC(hL"ʮ,DE RLs^2F+s3XmLGL:C^wJ~kH~POT 1010A ACGy@BackgroundColorRedBackgroundColorRedBackgroundColorRed?POT 1010E4Gw@M @BackgroundColorGreenBackgroundColorGreenBackgroundColorGreen?POT 1010T&gz6O^m 5@BackgroundColorBlueBackgroundColorBlueBackgroundColorBlue?POT 1010vTO8IY,@BackgroundColorAlphaBackgroundColorAlphaBackgroundColorAlpha?~~Hardware RendererJPORM1010iHPOT 1010ܹvk@L>POT 1010Vú<ޤzFBb @SamplesContrastGreenSamplesContrastGreenSamplesContrastGreen?L>L>POT 1010OBx̙@SamplesContrastBlueSamplesContrastBlueSamplesContrastBlue?L>L>POT 1010Ueam+HV8E,K@SamplesContrastAlphaSamplesContrastAlphaSamplesContrastAlpha?L>L>?POT 1010ܹvk@L>POT 1010Vú<ޤzFBb @FGSamplesContrastGreenFGSamplesContrastGreenFGSamplesContrastGreen?L>L>POT 1010OBx̙@FGSamplesContrastBlueFGSamplesContrastBlueFGSamplesContrastBlue?L>L>POT 1010Ueam+HV8E,K@FGSamplesContrastAlphaFGSamplesContrastAlphaFGSamplesContrastAlpha?L>L>POT 1010ܹvk@? @ A B/tmp/3delight/netcache/C>D E?F?G?HI[Project Path]\3Delight\IBL\[Frame]\JK@LM=NO[Project Path]\3Delight\ptc\[Scene]_pointcloud.[Frame].ptcPQ RS T5 UV[Project Path]\3Delight\photons\[Scene]_photonmap.[Frame].ptcW X 3Delight_3Delight_Options3Delight Options HJGHVRay Options H 57|̝,gȄ Rendering|PassY Z([\C:\export.vrscene]^ _`[Project Path]/Render_Picturesa[Pass]b c d e?f?g?hi?jk?l mBnopqr #<stu v>w x y=z {|?}Computes Antialiasing using a variable size area filter~ Y? #<? ף<u=      [Project Path]/Vray1/light_cache_auto[Frame].vrlmap  ?       A?[Project Path]/Vray1/photon_map_auto[Frame].vrpmap>==        [Project Path]/Vray1/irradiance_map_auto[Frame].vrmap pB> 4BC@ ? @HC   ?? @???  ?    ?@       @?pixels@           POT 1010lL O #Asys_font_logfont_strsys_font_logfont_strx0500000000000000B0EF640600000000040000000000000040F064060000000030F064060000000018F0640600000000D0F0640600000000E8EF6406  [Project Path]/Vray1/vray_log.txt          !o:"#$% & ' ( ) * +=,o:- .5 / 01VRayVRay_OptionsVRay Options SRAV1010L O #Asys_font_logfont_strsys_font_logfont_str0500000000000000B0EF7C0700000000040000000000000040F07C070000000?J3H@L %V/HY]J!H"#$% & ' ( ) * + , - ./ 0 1 2 3 4 5 6 7 8 9:; < = > ? @ A B C @DE F G H I J K L M NOP Q R S T U V W X @YZ [ \ ] ^ _ ` a b cde f g h i j k l m n o p q r s t u v w x y z { | }~@                           @PZ                                [Frame #4] [DATE dd_mmm] [User] [Camera] [CameraFormat] [Project] [Scene]     VMAC1010J DMAC2010H          d A            @?           ! "#Zd;?$Zd;?%Zd;?&'?( ) *+,-./01?2333333?3333333?456?7p= ף?8?9:;?<=>?@AB?CDEF?GHIJ K L MNwireframeO P Q RST U V WXZd;?YZd;?ZZd;?[Zd;?\] ^_ `a iJ b]Hcdefgh i jkl m nopq K rARMC2010HrstuDpTUU?v?w'x?y.<@z{|A}f{Q@~  Ff{Q@?'.<@?DpTUU? 333333#@ `0?&H$?    PUCS0010 KCSN2010@K 4H@L!f$'BGK !~H"#$% & ' ( ) * + , - ./ 0 1 2 3 4 5 6 7 8 9:; < = > ? @ A B C @DE F G H I J K L M NOP Q R S T U V W X @YZ [ \ ] ^ _ ` a b cde f g h i j k l m n o p q r s t u v w x y z { | }~@                           @PZ                                [Frame #4] [DATE dd_mmm] [User] [Camera] [CameraFormat] [Project] [Scene]     VMAC1010KDMAC2010H          d A            @?           ! "#Zd;?$Zd;?%Zd;?&'?( ) *+,-./01?2333333?3333333?456?7p= ף?8?9:;?<=>?@AB?CDEF?GHIJ K L MNwireframeO P Q RST U V WXZd;?YZd;?ZZd;?[Zd;?\] ^_ `a iKb]Hcdefgh i jkl m nopq KrARMC2010}xHrstuDpTUU?v?w Nx_B@ylJ@z{| }'~ ''? NlJ@_B@DpTUU? 6@ `0?&H$?    PUCS0010 KCSN2010@K4H@L"ւxX@G4KeMK!~H"#$% & ' ( ) * + , - ./ 0 1 2 3 4 5 6 7 8 9:; < = > ? @ A B C @DE F G H I J K L M NOP Q R S T U V W X @YZ [ \ ] ^ _ ` a b cde f g h i j k l m n o p q r s t u v w x y z { | }~@                           @PZ                                [Frame #4] [DATE dd_mmm] [User] [Camera] [CameraFormat] [Project] [Scene]     VMAC1010KDMAC2010H          d A            @?           ! "#Zd;?$Zd;?%Zd;?&'?( ) *+,-./01?2333333?3333333?456?7p= ף?8?9:;?<=>?@AB?CDEF?GHIJ K L MNwireframeO P Q RST U V WXZd;?YZd;?ZZd;?[Zd;?\] ^_ `a iKb]Hcdefgh i jkl m nopq KrARMC2010Hrstu T?v?w Nx@ylJ@z{| }'~ ''? NlJ@_B@DpTUU? 6@ `0?RT*?    PUCS0010 KCSN2010@K4H@L#!GĚ%K!~H"#$% & ' ( ) * + , - ./ 0 1 2 3 4 5 6 7 8 9:; < = > ? @ A B C @DE F G H I J K L M NOP Q R S T U V W X @YZ [ \ ] ^ _ ` a b cde f g h i j k l m n o p q r s t u v w x y z { | }~@                           @PZ                                [Frame #4] [DATE dd_mmm] [User] [Camera] [CameraFormat] [Project] [Scene]     VMAC1010KDMAC2010H          d A            @?           ! "#Zd;?$Zd;?%Zd;?&'?( ) *+,-./01?2333333?3333333?456?7p= ף?8?9:;?<=>?@AB?CDEF?GHIJ K L MNwireframeO P Q RST U V WXZd;?YZd;?ZZd;?[Zd;?\] ^_ `a iKb]Hcdefgh i jkl m nopq KrARMC2010}xHrstuDpTUU?v?w Nx_B@ylJ@z{| }'~ ''? NlJ@_B@DpTUU? 6@ `0?&H$?    PUCS0010 KCSN2010@L4H@L$f"qEǨ'_L!H"#$% & ' ( ) * + , - ./ 0 1 2 3 4 5 6 7 8 9:; < = > ? @ A B C @DE F G H I J K L M NOP Q R S T U V W X @YZ [ \ ] ^ _ ` a b cde f g h i j k l m n o p q r s t u v w x y z { | }~@                           @PZ                                [Frame #4] [DATE dd_mmm] [User] [Camera] [CameraFormat] [Project] [Scene]     VMAC1010LDMAC2010H          d A            @?           ! "#Zd;?$Zd;?%Zd;?&'?( ) *+,-./01?2333333?3333333?456?7p= ף?8?9:;?<=>?@AB?CDEF?GHIJ K L MNwireframeO P Q RST U V WXZd;?YZd;?ZZd;?[Zd;?\] ^_ `a iLb]Hcdefgh i jkl m nopq LrARMC2010Hrstuv?w@x?ylJ@z{|qXoA@})#L4@~ )#L4@?@lJ@? 6@ `0? `0?    PUCS0010 KCSN2010?L 3H FwƜB @5d?.Yf% @@e8L!,H'@;f?;f濄 @@e.L""H'@ @@e8L#,H'Z@;f?;f? @@e%L$H@ @@e`z/L% Dl+MJ1]|cHViewD     L&TKKîUL';Dn`L(e{\+8hC]S:L)QeᣆDHAL*m78I43J+Z'2H[z`L&TOHUserCamera0M,^O3{jJ"c/]L'QLHTopCamera0N-۠LMbL(VQHFrontCamera0N.VA4EbL)VQHRightCamera0N/A,kEU:i4L*}xH SpotCamera0N0W⼨c5CQN1HB@x-uJ+!H!"#$ %& ' ( )?*+, N29rI5iN3 wO?*mN4~wz yO2N5fn>A5f3 N3M,1H2    @3; N6gI= Epcc\N7x^+,J%ϋN8GJ@Q+N9UhIO4]N:_ܬI1ĺ}N-1H2    @3; N;JB5ˁL N<hKk@T@.O=ؿN"3TBCMߜ|.4O?8 jGB|՘N.1H2    @3; O@pb9Ew9OAnikK$ɂMTOB#I@OC/¬5"FA njODf#H0N/1H2    @3; OE6ܿYIC zOFH5 =CDBy!OGB3PAUKF OHIvF%lB@=} OIӯJ]~fm`N0HTHIJ K L M NO P Q R S T U V W X Y Z [ \ ] ^ _ ` a b c d e f g h i j k l m n o p q r s t u v Au]$ǎ0bp1000 wxN11H2    @3; OJ̠gN&OK; Mw$WOLiAϴ]QPMP%[Fe[7;PNIHnlKjGr5%bwN2~kH~POT 1010A ACGy@BackgroundColorRedBackgroundColorRedBackgroundColorRed?POT 1010E4Gw@M @BackgroundColorGreenBackgroundColorGreenBackgroundColorGreen?POT 1010T&gz6O^m 5@BackgroundColorBlueBackgroundColorBlueBackgroundColorBlue?POT 1010vTO8IY,@BackgroundColorAlphaBackgroundColorAlphaBackgroundColorAlpha?~~Hardware RendererN3PORM1010iHPOT 1010ܹvk@L>POT 1010Vú<ޤzFBb @SamplesContrastGreenSamplesContrastGreenSamplesContrastGreen?L>L>POT 1010OBx̙@SamplesContrastBlueSamplesContrastBlueSamplesContrastBlue?L>L>POT 1010Ueam+HV8E,K@SamplesContrastAlphaSamplesContrastAlphaSamplesContrastAlpha?L>L>?POT 1010ܹvk@L>POT 1010Vú<ޤzFBb @FGSamplesContrastGreenFGSamplesContrastGreenFGSamplesContrastGreen?L>L>POT 1010OBx̙@FGSamplesContrastBlueFGSamplesContrastBlueFGSamplesContrastBlue?L>L>POT 1010Ueam+HV8E,K@FGSamplesContrastAlphaFGSamplesContrastAlphaFGSamplesContrastAlpha?L>L>POT 1010ܹvk@? @ A B/tmp/3delight/netcache/C>D E?F?G?HI[Project Path]\3Delight\IBL\[Frame]\JK@LM=NO[Project Path]\3Delight\ptc\[Scene]_pointcloud.[Frame].ptcPQ RS T5 UV[Project Path]\3Delight\photons\[Scene]_photonmap.[Frame].ptcW X 3Delight_3Delight_Options3Delight Options HN5GHVRay Options H 57|̝,gȄ Rendering|PassY Z([\C:\export.vrscene]^ _`[Project Path]/Render_Picturesa[Pass]b c d e?f?g?hi?jk?l mBnopqr #<stu v>w x y=z {|?}Computes Antialiasing using a variable size area filter~ Y? #<? ף<u=      [Project Path]/Vray1/light_cache_auto[Frame].vrlmap  ?       A?[Project Path]/Vray1/photon_map_auto[Frame].vrpmap>==        [Project Path]/Vray1/irradiance_map_auto[Frame].vrmap pB> 4BC@ ? @HC   ?? @???  ?    ?@       @?pixels@           POT 1010lL O #Asys_font_logfont_strsys_font_logfont_strx0500000000000000B0EF640600000000040000000000000040F064060000000030F064060000000018F0640600000000D0F0640600000000E8EF6406  [Project Path]/Vray1/vray_log.txt          !o:"#$% & ' ( ) * +=,o:- .5 / 01VRayVRay_OptionsVRay Options SRAV1010L O #Asys_font_logfont_strsys_font_logfont_str0500000000000000B0EF7C0700000000040000000000000040F07C070000000@N64H@PO*E|z%KY?N7!H"#$% & ' ( ) * + , - ./ 0 1 2 3 4 5 6 7 8 9:; < = > ? @ A B C @DE F G H I J K L M NOP Q R S T U V W X @YZ [ \ ] ^ _ ` a b cde f g h i j k l m n o p q r s t u v w x y z { | }~@                           @PZ                                [Frame #4] [DATE dd_mmm] [User] [Camera] [CameraFormat] [Project] [Scene]     VMAC1010N8DMAC2010H          d A            @?           ! "#Zd;?$Zd;?%Zd;?&'?( ) *+,-./01?2333333?3333333?456?7p= ף?8?9:;?<=>?@AB?CDEF?GHIJ K L MNwireframeO P Q RST U V WXZd;?YZd;?ZZd;?[Zd;?\] ^_ `a iN9b]Hcdefgh i jkl m nopq N:rARMC2010HrstuDpTUU?v?w'x?y.<@z{|A}f{Q@~  Ff{Q@?'.<@?DpTUU? 333333#@ `0?&H$?    PUCS0010 KCSN2010@N;4H@PPhJ6;.,tN<!~H"#$% & ' ( ) * + , - ./ 0 1 2 3 4 5 6 7 8 9:; < = > ? @ A B C @DE F G H I J K L M NOP Q R S T U V W X @YZ [ \ ] ^ _ ` a b cde f g h i j k l m n o p q r s t u v w x y z { | }~@                           @PZ                                [Frame #4] [DATE dd_mmm] [User] [Camera] [CameraFormat] [Project] [Scene]     VMAC1010O=DMAC2010H          d A            @?           ! "#Zd;?$Zd;?%Zd;?&'?( ) *+,-./01?2333333?3333333?456?7p= ף?8?9:;?<=>?@AB?CDEF?GHIJ K L MNwireframeO P Q RST U V WXZd;?YZd;?ZZd;?[Zd;?\] ^_ `a iO>b]Hcdefgh i jkl m nopq O?rARMC2010}xHrstuDpTUU?v?w Nx_B@ylJ@z{| }'~ ''? NlJ@_B@DpTUU? 6@ `0?&H$?    PUCS0010 KCSN2010@O@4H@PQo m@p3OA!~H"#$% & ' ( ) * + , - ./ 0 1 2 3 4 5 6 7 8 9:; < = > ? @ A B C @DE F G H I J K L M NOP Q R S T U V W X @YZ [ \ ] ^ _ ` a b cde f g h i j k l m n o p q r s t u v w x y z { | }~@                           @PZ                                [Frame #4] [DATE dd_mmm] [User] [Camera] [CameraFormat] [Project] [Scene]     VMAC1010OBDMAC2010H          d A            @?           ! "#Zd;?$Zd;?%Zd;?&'?( ) *+,-./01?2333333?3333333?456?7p= ף?8?9:;?<=>?@AB?CDEF?GHIJ K L MNwireframeO P Q RST U V WXZd;?YZd;?ZZd;?[Zd;?\] ^_ `a iOCb]Hcdefgh i jkl m nopq ODrARMC2010}xHrstuDpTUU?v?w Nx_B@ylJ@z{| }'~ ''? NlJ@_B@DpTUU? 6@ `0?&H$?    PUCS0010 KCSN2010@OE4H@PRwlq:I()IlOF!~H"#$% & ' ( ) * + , - ./ 0 1 2 3 4 5 6 7 8 9:; < = > ? @ A B C @DE F G H I J K L M NOP Q R S T U V W X @YZ [ \ ] ^ _ ` a b cde f g h i j k l m n o p q r s t u v w x y z { | }~@                           @PZ                                [Frame #4] [DATE dd_mmm] [User] [Camera] [CameraFormat] [Project] [Scene]     VMAC1010OGDMAC2010H          d A            @?           ! "#Zd;?$Zd;?%Zd;?&'?( ) *+,-./01?2333333?3333333?456?7p= ף?8?9:;?<=>?@AB?CDEF?GHIJ K L MNwireframeO P Q RST U V WXZd;?YZd;?ZZd;?[Zd;?\] ^_ `a iOHb]Hcdefgh i jkl m nopq OIrARMC2010HrstuCsr$?v?w Nxxa@ylJ@z{| }'~ ''? NlJ@_B@DpTUU? 6@ `0?!bC?    PUCS0010 KCSN2010@OJ4H@PS.bcA ? @ A B C @DE F G H I J K L M NOP Q R S T U V W X @YZ [ \ ] ^ _ ` a b cde f g h i j k l m n o p q r s t u v w x y z { | }~@                           @PZ                                [Frame #4] [DATE dd_mmm] [User] [Camera] [CameraFormat] [Project] [Scene]     VMAC1010OLDMAC2010H          d A            @?           ! "#Zd;?$Zd;?%Zd;?&'?( ) *+,-./01?2333333?3333333?456?7p= ף?8?9:;?<=>?@AB?CDEF?GHIJ K L MNwireframeO P Q RST U V WXZd;?YZd;?ZZd;?[Zd;?\] ^_ `a iPMb]Hcdefgh i jkl m nopq PNrARMC2010Hrstuv?w@x?ylJ@z{|qXoA@})#L4@~ )#L4@?@lJ@? 6@ `0? `0?    PUCS0010 KCSN2010?PO3H FwƜB @5d?.Yf% @@e8PP,H'@;f?;f濄 @@e'PQH'@ @@e?PR3H'Z@;f?;f? @@e%PSH@ @@eAk0of4zvI1tdbdoxAqkbar3sWg8$ Ahkn0m1yO1tdrxooAaijsi21Ya8 @ #Project Rendering TypeDSViewer Fields DisplayProject Quality Matching ModeProject Compression Ratio!Project Audio Playback Bit DepthProject W2U Factor (Y)Project Frame World Size (Y) Project W2U Factor (X) Project Audio Capture Bit Depth Project Frame World Size (X) Project Working W2F Offset (Y) Project Field DominanceProject Working W2F Offset (X) Project GUIDProject Hardware Pixel FormatWorld to World Conversion Mode Project NameProject W2U Offset (Y))Project Hardware AspectRatio DenominatorApplication VersionProject W2U Offset (X)Project Rendering ModeProject Hardware Frame SetupProject Hardware AttributesProject Frame RateProject Video ConfigurationProject Compression Type!Project Viewer Processing OptionProject Frame User Size (Y)Project Frame User Size (X) Project Working W2F Factor (Y)!Project Working W2F Factor (X)"'Project Hardware AspectRatio Numerator#Project Audio Sample Rate$*Project Force Rendering Processing Option??@?@N{EC8DEB8A-6289-4CAE-A831-731D89AC627D}ICE_MB_Problem10.5.98.0 `~@@??Dਦns$08@H Timeline|TLClip|CreateByTimeline|TLClip|LastModifiedBy Zafar Iqbal Zafar Iqbal      !"weiv%G( \Ez WVCS1010weiv(G(BvI#CMVB0010weiv%f$b:&NU WVCS1010weiv(G(BvI#CMVB0010weivf q[Id{VLER0010!E62z$q toolbar_panel emptyviewname emptyviewname emptyviewname emptyviewname emptyviewname main_shelfvm  MV0010 COL0010# .ENAP5010TATS0010 FNIP0010iFNIV0010%$>6TNIMV0010 TATS0010 FNIP0010i  ,FNIV0010@G@$rNIMV0010TATS0010 FNIP0010i, ,FNIV0010G( \EzNIMV0010$ TATS0010 FNIP0010i , ,FNIV0010@G@$r NIMV0010 CMVB0010WVCS1010timelineCMVB0010 timerangeselection_paneltransformation_panel4WVFX0030( snap_panelconstraint_panel edit_panel emptyviewname emptyviewname emptyviewname emptyviewname emptyviewnamepanel_switcher command_lineplayback_panel KBLPanimation_panel sendtostatus LOOT0010